joinAsSilent: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - ": *<code>" to ": <code>") |
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|x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code> | |x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code> | ||
|x2= To get the position id: <code>getUnitPositionId = { | |x2= To get the position id: | ||
<code>getUnitPositionId = { | |||
[[private]] ["_vvn", "_str"]; | [[private]] ["_vvn", "_str"]; | ||
_vvn = [[vehicleVarName]] _this; | _vvn = [[vehicleVarName]] _this; |
Revision as of 21:53, 7 May 2022
Description
- Description:
- Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
- Groups:
- Groups
Syntax
- Syntax:
- unit joinAsSilent [group, id]
- Parameters:
- unit: Object
- [group, id]: Array
- group: Group
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
player joinAsSilent [_group, 4];
- Example 2:
- To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5
Additional Information
- See also:
- join joinAs joinSilent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.