vehicleVarName: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 35: | Line 35: | ||
}} | }} | ||
{{ | {{Note | ||
|user= Killzone_Kid | |user= Killzone_Kid | ||
|timestamp= 20150419084500 | |timestamp= 20150419084500 | ||
|text= To get variable names referencing an object in mission namespace: | |text= To get variable names referencing an object in mission namespace: | ||
< | <sqf> | ||
KK_fnc_objectVarNames = { | |||
_names | private "_names"; | ||
_names = []; | |||
{ | { | ||
if (missionNamespace getVariable _x isEqualTo _this) then { | |||
_names | _names pushBack _x; | ||
}; | }; | ||
} | } forEach allVariables missionNamespace; | ||
_names | _names | ||
}; | }; | ||
// Example | // Example | ||
myGroup = | myGroup = group player; | ||
aGroup = | aGroup = group player; | ||
hint str (group player call KK_fnc_objectVarNames); // ["agroup", "mygroup"]</ | hint str (group player call KK_fnc_objectVarNames); // ["agroup", "mygroup"] | ||
</sqf> | |||
}} | }} |
Revision as of 11:18, 13 May 2022
Description
- Description:
- Returns the variable name that contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field in the editor. It can be changed using setVehicleVarName.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleVarName object
- Parameters:
- object: Object
- Return Value:
- String - Variable name, if none was set,
""
is returned
Examples
- Example 1:
Additional Information
- See also:
- setVehicleVarName BIS_fnc_objectVar
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 19, 2015 - 08:45 (UTC)
-
To get variable names referencing an object in mission namespace:
KK_fnc_objectVarNames = { private "_names"; _names = []; { if (missionNamespace getVariable _x isEqualTo _this) then { _names pushBack _x; }; } forEach allVariables missionNamespace; _names }; // Example myGroup = group player; aGroup = group player; hint str (group player call KK_fnc_objectVarNames); // ["agroup", "mygroup"]
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Local Effect