allowCrewInImmobile: Difference between revisions

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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= If [[true]], units can be in a vehicle with broken tracks/wheels but will eject if vehicle is drowning, about to explode or upside down for awhile. Since Arma 3 v2.10 alt syntax privides ability to keep crew in vehicle when it is upside down.
|descr= If [[true]], units will remain in a vehicle with broken tracks/wheels; they will still eject if the vehicle is drowning, about to explode or upside down for a while.
The {{Link|#Syntax 2|alternative syntax}} provides the ability to keep the crew in vehicle when it is upside down.


|s1= vehicle [[allowCrewInImmobile]] allow
|s1= vehicle [[allowCrewInImmobile]] allow
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|s2= vehicle [[allowCrewInImmobile]] [brokenWheels, upsideDown]
|s2= vehicle [[allowCrewInImmobile]] [brokenWheels, upsideDown]
|s2since= Arma3 2.10
|s2since= arma3 2.10


|p21= vehicle: [[Object]]
|p21= vehicle: [[Object]]


|p22= brokenWheels: [[Boolean]] - do not auto eject when vehicle has broken wheels
|p22= brokenWheels: [[Boolean]] - do not auto eject when vehicle has broken wheels
|p23= upsideDown: [[Boolean]] - do not auto eject when vehicle is upside down
|p23= upsideDown: [[Boolean]] - do not auto eject when vehicle is upside down



Latest revision as of 15:00, 15 June 2022

Hover & click on the images for description

Description

Description:
If true, units will remain in a vehicle with broken tracks/wheels; they will still eject if the vehicle is drowning, about to explode or upside down for a while. The alternative syntax provides the ability to keep the crew in vehicle when it is upside down.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle allowCrewInImmobile allow
Parameters:
vehicle: Object
allow: Boolean
Return Value:
Nothing

Alternative Syntax

Syntax:
vehicle allowCrewInImmobile [brokenWheels, upsideDown]
Parameters:
vehicle: Object
brokenWheels: Boolean - do not auto eject when vehicle has broken wheels
upsideDown: Boolean - do not auto eject when vehicle is upside down
Return Value:
Nothing

Examples

Example 1:
_vehicle allowCrewInImmobile true;

Additional Information

See also:
isAllowedCrewInImmobile setUnloadInCombat canMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Apr 27, 2015 - 19:52 (UTC)
This will stop AI disembarking when immobile
KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;