BIS fnc kbTell: Difference between revisions

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* [[Array]] - code with arguments in format [code, arguments]
* [[Array]] - code with arguments in format [code, arguments]


|p6= speakers: [[Array]] or [[Boolean]] - (Optional, default []) can be:
|p6= speakers: [[Array]] or [[Boolean]] - (Optional, default {{hl|[]}}) can be:
* [[Array]] - replacement units for those defined in .bikb file (in chronological order)
* [[Array]] - replacement units for those defined in .bikb file (in chronological order)
* [[Boolean]] - when true, dummy logics will be created for all actor units which doesn't exist (default: false or value of 'BIS_fnc_kbTell_createDummy' variable)
* [[Boolean]] - when true, dummy logics will be created for all actor units which doesn't exist (default: false or value of 'BIS_fnc_kbTell_createDummy' variable)

Revision as of 14:05, 26 October 2023

Hover & click on the images for description

Description

Description:
Play given sentence/conversation. Script terminates itself when conversation is finished.
Conversation must be declared in Description.ext/CfgSentences.
This function can also be executed with call. Doing so will make it internally spawn since it needs to be able suspend its execution.
Execution:
spawn
Groups:
Conversations

Syntax

Syntax:
[topic, container, section, radioMode, code, speakers, soundVolume, radioProtocol] spawn BIS_fnc_kbTell
Parameters:
topic: String - topic name
container: String - (Optional, default missionName) container name (CfgSentences sub-category)
section: Array or String - (Optional, default "") section to be played. Elements can be:
  • String - "variant" - play specific variant
  • Array
    • [startingSentence(, endingSentence)] - play all sentences between specific start and end
      • startingSentence and endingSentence can be in format:
        • String - full sentence name (example: "04_intro_team_PLA_0")
        • Array - [<actorID>(, <sentenceID>)] (example: ["PLA", 0] or just ["PLA_0"])
        • Boolean - true to play random sentence, false to play first sentence
        • default - first sentence for startingSentence, last sentence for endingSentence
  • default: play everything
radioMode: Boolean, String, Object or Code - (Optional, default: false) can be:
code: Code or Array - (Optional, default { true }) can be:
  • Code - executed at the start of every sentence (arguments are same as in kbAddTopic event handler)
  • Array - code with arguments in format [code, arguments]
speakers: Array or Boolean - (Optional, default []) can be:
  • Array - replacement units for those defined in .bikb file (in chronological order)
  • Boolean - when true, dummy logics will be created for all actor units which doesn't exist (default: false or value of 'BIS_fnc_kbTell_createDummy' variable)
soundVolume: Number - (Optional, default 0.1) music and sound volumes will be multiplied by this value when conversation starts
radioProtocol: Boolean - (Optional, default true) true to disable radio protocol message while the conversation is playing
Return Value:
Nothing

Examples

Example 1:
["01_Wave", "A_in", nil, "SIDE", nil, nil, 1, false] spawn BIS_fnc_kbTell;

Additional Information

See also:
Conversations kbTell BIS_fnc_kbCanSpeak BIS_fnc_kbCreateDummy BIS_fnc_kbIsSpeaking BIS_fnc_kbMenu BIS_fnc_kbPriority BIS_fnc_kbSentence BIS_fnc_kbSkip BIS_fnc_kbTellLocal BIS_fnc_kbTopicConfig

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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