Game logic - Entity template – Ylands
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Lou Montana (talk | contribs) m (Text replacement - "[[Ylands " to "[[Ylands:") |
Lou Montana (talk | contribs) m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|19}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}}") |
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{{Navbox/Ylands}} | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}} | ||
[[Category: Ylands 0.10]] | [[Category: Ylands 0.10]] | ||
[[Category: Game Logic]] | [[Category: Game Logic]] |
Latest revision as of 14:21, 24 November 2023
Description
Template for spawning new entities - either items, NPCs or vehicles. All atributes (HP, color etc) set in entity template will be carried over to newly spawned entity. New entities are spawned using Spawn Entity instruction.
- All atributes picked to the entity template will be transfered to the spawned entity.
- Attributes of picked entity can be modified directly in the Template
- Template remembers the entity in state when it was picked. Thus the entity can be removed after being picked.
Properties
Entity
- Entity to be spawned
- Click to edit entity properties
Entity template events
Related instructions