setHitPointDamage: Difference between revisions
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{{Feature|informative|See also [[BIS_fnc_setHitPointDamage]] for setting hit with dependency.}} | {{Feature|informative|See also [[BIS_fnc_setHitPointDamage]] for setting hit with dependency.}} | ||
|s1= vehicle [[setHitPointDamage]] [hitPointName, damage, useEffects, killer, instigator] | |s1= vehicle [[setHitPointDamage]] [hitPointName, damage, useEffects, killer, instigator, breakRotor] | ||
|p1= vehicle : [[Object]] - vehicle to be damaged | |p1= vehicle : [[Object]] - vehicle to be damaged | ||
Line 57: | Line 57: | ||
|p6since= arma3 2.12 | |p6since= arma3 2.12 | ||
|p7= breakRotor: [[Boolean]] if the hitpoint is rotor on a helicopter, [[true]] will break the rotor as well as play corresponding sound if 'useEffects' is also [[true]]. | |||
|p7since= arma3 2.16 | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
Revision as of 14:03, 28 January 2024
Description
- Description:
-
Event Handler Triggered Hit HandleDamage Killed MPKilled Set the current level of damage for a specific Hit Point (specified by its config class). This command has no effect when allowDamage is set to false.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage, useEffects, killer, instigator, breakRotor]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPointName: String - name of the Hit Point class
- damage: Number - level of damage, in range 0..1
- since 1.68
- useEffects: Boolean - (Optional, default true) false to skip destruction effects
- since 2.08
- SEServer killer: Object - (Optional, default objNull) the entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
- since 2.12
- SEServer instigator: Object - (Optional, default objNull) the person that instigated the damage.
- if a tank is a killer, the tank gunner that pulled the trigger is instigator
- it will be listed as _instigator parameter in the Killed event handler.
- since 2.16
- breakRotor: Boolean if the hitpoint is rotor on a helicopter, true will break the rotor as well as play corresponding sound if 'useEffects' is also true.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getHitPointDamage getAllHitPointsDamage setHit getHit setDamage damage getHitIndex setHitIndex forceHitPointsDamageSync BIS_fnc_setHitPointDamage Common TKOH Hit Points
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 30, 2012 - 13:54 (UTC)
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).