forceHitPointsDamageSync: Difference between revisions

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m (2.16 -> 2.18)
(Fix example)
Line 27: Line 27:
house1 addEventHandler ["HandleDamage",  
house1 addEventHandler ["HandleDamage",  
{
{
  if (_this select 9 == 2) then { _this spawn { if (isServer) then { forceHitPointsDamageSync (_this select 0); } } };
if (isServer && { _this select 9 == 2 }) then { (_this select 0) spawn { forceHitPointsDamageSync _this; } };
  if (_this select 7 find "glass" >= 0) then { _this select 2 } else { 0 };
if (_this select 7 find "glass" >= 0) then { _this select 2 } else { 0 };
}];
}];
</sqf>
</sqf>

Revision as of 17:50, 4 March 2024

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.18.

Description

Description:
Synchronises hitpoints values and total damage across current network clients as well as JIP. Possible uses after executing script commands such as setHit, setHitIndex, setHitPointDamage or in conjunction with HandleDamage event handler (see Example 2). To sync static buildings, execute on the server.
Groups:
Object Manipulation

Syntax

Syntax:
forceHitPointsDamageSync entity
Parameters:
entity: Object - entity
Return Value:
Boolean - true if sync was attempted

Examples

Example 1:
forceHitPointsDamageSync house1;
Example 2:
house1 addEventHandler ["HandleDamage", { if (isServer && { _this select 9 == 2 }) then { (_this select 0) spawn { forceHitPointsDamageSync _this; } }; if (_this select 7 find "glass" >= 0) then { _this select 2 } else { 0 }; }];

Additional Information

See also:
getHit getHitPointDamage setHitPointDamage damage setDamage setFuel setAmmo getHitIndex setHitIndex

Notes

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