forceHitPointsDamageSync: Difference between revisions
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m (2.16 -> 2.18) |
Lou Montana (talk | contribs) (Fix example) |
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Line 27: | Line 27: | ||
house1 addEventHandler ["HandleDamage", | house1 addEventHandler ["HandleDamage", | ||
{ | { | ||
if (isServer && { _this select 9 == 2 }) then { (_this select 0) spawn { forceHitPointsDamageSync _this; } }; | |||
if (_this select 7 find "glass" >= 0) then { _this select 2 } else { 0 }; | |||
}]; | }]; | ||
</sqf> | </sqf> |
Revision as of 17:50, 4 March 2024
Description
- Description:
- Synchronises hitpoints values and total damage across current network clients as well as JIP. Possible uses after executing script commands such as setHit, setHitIndex, setHitPointDamage or in conjunction with HandleDamage event handler (see Example 2). To sync static buildings, execute on the server.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- forceHitPointsDamageSync entity
- Parameters:
- entity: Object - entity
- Return Value:
- Boolean - true if sync was attempted
Examples
- Example 1:
- forceHitPointsDamageSync house1;
- Example 2:
Additional Information
- See also:
- getHit getHitPointDamage setHitPointDamage damage setDamage setFuel setAmmo getHitIndex setHitIndex
Notes
-
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