allPlayers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Category:Eden Editor" to "Eden Editor") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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</sqf> | </sqf> | ||
|x3= <sqf>{ | |x3= <sqf> | ||
{ | |||
systemChat format [ | systemChat format [ | ||
"Player %1 is %2", | "Player %1 is %2", | ||
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["dead", "alive"] select alive _x | ["dead", "alive"] select alive _x | ||
]; | ]; | ||
} forEach allPlayers;</sqf> | } forEach allPlayers; | ||
</sqf> | |||
|x4= <sqf>private _bluforPlayers = blufor countSide allPlayers;</sqf> | |x4= <sqf>private _bluforPlayers = blufor countSide allPlayers;</sqf> |
Revision as of 11:25, 3 September 2024
Description
- Description:
- Returns a list of all units controlled by connected clients. This includes:
- Normal human players (including dead players)
- Virtual Entities (see Systems → Logic Entities → Virtual Entities in the Eden Editor)
- Headless Clients (HeadlessClient_F)
- Virtual Curators (VirtualCurator_F, *_VirtualCurator_F)
- Virtual Spectators (VirtualSpectator_F)
- Multiplayer:
-
- The complete array of allPlayers may get delayed on mission start in multiplayer. Use BIS_fnc_listPlayers to obtain it earlier.
- The order of the returned array may differ from server to clients.
- Groups:
- MultiplayerObject Detection
Syntax
- Syntax:
- allPlayers
- Return Value:
- Array of Objects
Examples
- Example 1:
- Get human players (i.e. all players excluding Headless Clients):
- Example 2:
- Get non-virtual players (i.e. all players excluding Virtual Entities):
- Example 3:
- Example 4:
Additional Information
- See also:
- allCurators allGroups allDead allUnits switchableUnits playableUnits vehicles allUnitsUAV allDeadMen isPlayer playersNumber allUsers getUserInfo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note