setWaypointCompletionRadius: Difference between revisions
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|x1= <code>[grp,2] setWaypointCompletionRadius 30</code>|= | |x1= <code>[grp, 2] [[setWaypointCompletionRadius]] 30;</code> |= Example 1 | ||
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| [[addWaypoint]], [[waypointCompletionRadius]] |= SEEALSO | | [[addWaypoint]], [[waypointCompletionRadius]], | ||
[[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointLoiterRadius]], [[setWaypointLoiterType]], [[setWaypointName]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]] |= SEEALSO | |||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 11:07, 12 April 2014
Description
- Description:
- The completion radius allows units to call the waypoint completed once they are inside of the given circle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint setWaypointCompletionRadius radius
- Parameters:
- waypoint: Array - format Waypoint
- radius: Number
- Return Value:
- Nothing
Examples
- Example 1:
[grp, 2] setWaypointCompletionRadius 30;
Additional Information
- See also:
- addWaypointwaypointCompletionRadius, setWaypointBehavioursetWaypointCombatModesetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointLoiterRadiussetWaypointLoiterTypesetWaypointNamesetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisible
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
The completion radius is currently important for units moving in the Combat mode.
With default completion radius =0 the leader always finishes in the exact location of the waypoint.
By providing a completion radius you allow him to plan his road to a cover nearby instead.
This does not necessarily mean the waypoint is complete once they are inside of the circle.
The way it works now it is complete once unit is inside and does not think it would be reasonable to move any closer.