nearestBuilding: Difference between revisions
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<dl class="command_description"> | |||
<dd class="notedate">Posted on February 18, 2016 - 20:18 (UTC)</dd> | |||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | |||
<dd class="note"> | |||
This command doesn't return any house or building placed in editor (with createVehicle). | |||
</dd> | |||
</dl> | |||
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Revision as of 21:18, 18 February 2016
Description
- Description:
- Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.
- Groups:
- Uncategorised
Syntax
- Syntax:
- nearestBuilding position
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- Return Value:
- Object
Examples
- Example 1:
_nBuilding = nearestBuilding player;
- Example 2:
_nBuilding = nearestBuilding position player;
Additional Information
- See also:
- buildingPosnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 18, 2016 - 20:18 (UTC)
- Pierre MGI
- This command doesn't return any house or building placed in editor (with createVehicle).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters