Hitpoints – Arma 3
All Hit Points
Hit Point | Name |
---|---|
#cam_gunner | |
#gear_1_light_1_hit | |
#gear_1_light_2_hit | |
#gear_2_light_1_hit | |
#gear_2_light_2_hit | |
#gear_3_light_1_hit | |
#gear_3_light_2_hit | |
#gear_f_lights | |
#glass11 | |
#hitlight1 | |
#hitlight2 | |
#hitlight3 | |
#l svetlo | |
#light_1 | |
#light_1_hit | |
#light_1_hitpoint | |
#light_2 | |
#light_2_hit | |
#light_2_hitpoint | |
#light_3_hit | |
#light_4_hit | |
#light_hitpoint | |
#light_l | |
#light_l2 | |
#light_l2_flare | |
#light_l_flare | |
#light_l_hitpoint | |
#light_r | |
#light_r2 | |
#light_r2_flare | |
#light_r_flare | |
#light_r_hitpoint | |
#light_spotlight_hit | |
#p svetlo | |
#pos_gear_front_light | |
#wing_left_light | |
#wing_right_light | |
glass_10_hitpoint | |
glass_11_hitpoint | |
glass_12_hitpoint | |
glass_13_hitpoint | |
glass_14_hitpoint | |
glass_15_hitpoint | |
glass_16_hitpoint | |
glass_17_hitpoint | |
glass_18_hitpoint | |
glass_19_hitpoint | |
glass_1_hitpoint | |
glass_20_hitpoint | |
glass_2_hitpoint | |
glass_3_hitpoint | |
glass_4_hitpoint | |
glass_5_hitpoint | |
glass_6_hitpoint | |
glass_7_hitpoint | |
glass_8_hitpoint | |
glass_9_hitpoint | |
glass_pod_01_hitpoint | |
glass_pod_02_hitpoint | |
glass_pod_03_hitpoint | |
glass_pod_04_hitpoint | |
glass_pod_05_hitpoint | |
glass_pod_06_hitpoint | |
glass_pod_07_hitpoint | |
glass_pod_08_hitpoint | |
glass_pod_09_hitpoint | |
hitammo | Ammunition |
hitavionics | Avionics |
hitbattery_l | |
hitbattery_r | |
hitbody | Body |
hitcomgun | Commander Gun |
hitcomturret | Commander Turret |
hitengine | Engine |
hitengine1 | Engine #1 |
hitengine2 | Engine #2 |
hitengine3 | Engine #3 |
hitengine4 | |
hitera_back | |
hitera_front | |
hitera_left | |
hitera_left_1 | |
hitera_left_2 | |
hitera_left_3 | |
hitera_left_4 | |
hitera_right | |
hitera_right_1 | |
hitera_right_2 | |
hitera_right_3 | |
hitera_right_4 | |
hitera_top | |
hitera_top_front | |
hitera_top_left | |
hitera_top_left_1 | |
hitera_top_left_2 | |
hitera_top_right | |
hitera_top_right_1 | |
hitera_top_right_2 | |
hitfuel | Fuel Tank |
hitfuel2 | Fuel Tank #2 |
hitfuel_lead_left | |
hitfuel_lead_right | |
hitfuel_left | |
hitfuel_right | |
hitfuell | Fuel Tank (Left) |
hitfuelr | Fuel Tank (Right) |
hitfueltank | |
hitgear | Gear |
hitglass1 | Window #1 |
hitglass10 | Window #10 |
hitglass11 | Window #11 |
hitglass12 | Window #12 |
hitglass13 | Window #13 |
hitglass14 | Window #14 |
hitglass15 | Window #15 |
hitglass16 | |
hitglass17 | |
hitglass18 | |
hitglass19 | |
hitglass1a | |
hitglass1b | |
hitglass2 | Window #2 |
hitglass20 | |
hitglass3 | Window #3 |
hitglass4 | Window #4 |
hitglass5 | Window #5 |
hitglass6 | Window #6 |
hitglass7 | Window #7 |
hitglass8 | Window #8 |
hitglass9 | Window #9 |
hitgun | Gun |
hithrotor | Main rotor |
hithstabilizerl1 | |
hithstabilizerr1 | |
hithull | Hull |
hithydraulics | Hydraulics |
hitlaileron | Left Aileron |
hitlaileron_link | |
hitlbwheel | 4th axle left wheel |
hitlcelevator | Left Elevator |
hitlcrudder | Left Rudder |
hitlf2wheel | 2nd axle left wheel |
hitlfwheel | 1st axle left wheel |
hitlglass | Window (Left) |
hitlight | |
hitlightback | |
hitlightfront | |
hitlightl | |
hitlightr | |
hitlmwheel | 3rd axle left wheel |
hitltrack | Left track |
hitmissiles | Missiles |
hitoptic | |
hitoptics | |
hitpitottube | |
hitraileron | Right Aileron |
hitraileron_link | |
hitrbwheel | 4th axle right wheel |
hitrelevator | Right Elevator |
hitreservewheel | |
hitrf2wheel | 2nd axle right wheel |
hitrfwheel | 1st axle right wheel |
hitrglass | Window (Right) |
hitrmwheel | 3rd axle right wheel |
hitrotor | |
hitrotorvirtual | |
hitrrudder | Right Rudder |
hitrtrack | Right track |
hitslat_back | Slat Armour (Front) |
hitslat_front | Slat Armour (Front) |
hitslat_left | |
hitslat_left_1 | Slat Armour (Left, 1) |
hitslat_left_2 | Slat Armour (Left, 2) |
hitslat_left_3 | Slat Armour (Left, 3) |
hitslat_right | |
hitslat_right_1 | Slat Armour (Right, 1) |
hitslat_right_2 | Slat Armour (Right, 2) |
hitslat_right_3 | Slat Armour (Right, 3) |
hitslat_top_back | Slat Armour (Top back) |
hitslat_top_left | Slat Armour (Top left) |
hitslat_top_right | Slat Armour (Top right) |
hitstarter1 | |
hitstarter2 | |
hitstarter3 | |
hitstaticport | |
hittail | Tail |
hittransmission | Transmission |
hitturret | Turret |
hitvrotor | Tail Rotor |
hitvstabilizer1 | |
hitwinch | Winch |
Export Script
// Execute in Eden Editor
[] spawn
{
_startPos = position player;
collect3DENHistory
{
{
_startPos = _startPos vectorAdd [0, 0, 10];
//_veh = createVehicle [[[configName]] _x, _startPos, [], 0, "CAN_COLLIDE"];
//_veh enableSimulation false;
create3DENEntity ["Object", configName _x, _startPos, true];
} forEach ("getNumber (_x >> 'scope') > 0 && getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air', 'Ship', 'Men', 'Autonomous']" configClasses (configFile >> "CfgVehicles"));
};
private _hitPoints = [];
private _text = "{| class=""wikitable sortable""" + endl +"|-" + endl + "! Hit Point !! Name";
{
{
_hitpoints pushBackUnique _x;
} forEach (getAllHitPointsDamage _x # 0);
} forEach vehicles;
_hitpoints sort true;
{
_text = _text + endl + "|-" + endl + "| " + _x + " || " + localize ("STR_ENH_DAMAGE_" + _x);
} forEach _hitpoints;
copyToClipboard (_text + endl + "|}");
systemChat "Data copied!";
};