setWaypointCompletionRadius

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Revision as of 11:07, 12 April 2014 by Fred Gandt (talk | contribs) (<code> tidy + "see also")
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Description

Description:
The completion radius allows units to call the waypoint completed once they are inside of the given circle.
Groups:
Uncategorised

Syntax

Syntax:
waypoint setWaypointCompletionRadius radius
Parameters:
waypoint: Array - format Waypoint
radius: Number
Return Value:
Nothing

Examples

Example 1:
[grp, 2] setWaypointCompletionRadius 30;

Additional Information

See also:
addWaypointwaypointCompletionRadius, setWaypointBehavioursetWaypointCombatModesetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointLoiterRadiussetWaypointLoiterTypesetWaypointNamesetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisible

Notes

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Notes

The completion radius is currently important for units moving in the Combat mode.
With default completion radius =0 the leader always finishes in the exact location of the waypoint.
By providing a completion radius you allow him to plan his road to a cover nearby instead.

This does not necessarily mean the waypoint is complete once they are inside of the circle.
The way it works now it is complete once unit is inside and does not think it would be reasonable to move any closer.

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