forEach

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Revision as of 17:04, 6 April 2014 by Ffur2007slx2 5 (talk | contribs) (Scheduled code also can be used in forEach loop)
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Description

Description:
Executes the given command(s) on every item of an array.
The array items are represented by the magic variable _x. The array indices are represented by _forEachIndex.
In ArmA2 & VBS2, the variable _x is always local to the forEach block so it is safe to nest them.
Groups:
Uncategorised

Syntax

Syntax:
command forEach array
Parameters:
command: String (only in Operation Flashpoint), Code (since Arma)
array: Array
Return Value:
Nothing

Examples

Example 1:
{ _x setDammage 1; } forEach units group player;
Example 2:
This command can also easily be used to execute a single command multiple times without respect to the array items. { player addMagazine "M16"; } forEach [1, 2, 3, 4];
Example 3:
You can also use multiple commands in the same block. { _x setCaptive true; removeAllWeapons _x; doStop _x; } forEach units group this;

Additional Information

See also:
countControl Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 20, 2010
Kronzky
If arrays are used in forEach loops, _x uses them by reference, so any changes to _x will be applied to the original:
_arr1 = [1,2,3];
_arr2 = [6,7,8];
{_x set [1,"x"]} forEach [_arr1,_arr2];

will change _arr1 to [1,"x",3], and _arr2 to [6,"x",8].

Posted on Apr 7, 2014 00:01
ffur2007slx2_5
(ArmA3 ver 1.14) Scheduled code also can be used in forEach loop. E.g. { sleep 1; hint name _x; } foreach units group player

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