deleteGroup

From Bohemia Interactive Community
Revision as of 15:58, 31 March 2015 by rick b. (talk | contribs)
Jump to navigation Jump to search
-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Destroys the given group. Group must be empty and local to the machine executing command. NOTE: In Arma 3 you can find out locality of the group with local command, unlike with previous games. However owner and setOwner dont work with groups anywhere. The group will always be local to the client that created it, until the client disconnects, then the group becomes local to the server.
Arma 3
In Arma 3 when last unit leaves a group, the group gets auto deleted.
Groups:
Uncategorised

Syntax

Syntax:
deleteGroup group
Parameters:
group: Group
Return Value:
Nothing

Examples

Example 1:
deleteGroup _groupname

Additional Information

See also:
createGroupunitsgroupgroupFromNetId

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 17, 2006 - 00:34
ColonelSandersLite

The deleteGroup Command does not work when there are living members of in the group. It doesn't error, it simply doesn't do anything.
Posted on 07:50, 10 July 2007 (CEST)
5133p39
Living or not doesn't matter - you can't delete the group while it contains any units - even dead ones. It takes few seconds until a dead unit is automatically removed from its group.
Posted on September 12, 2013 - 03:54
LongEnoughName
deleteGroup will only delete local groups even if called by server. Say we have a situation where client creates a group and puts a unit there and later unit dies\gets deleted, server will not be able to delete that empty group until client leaves the game and group ownership switches to server

Bottom Section

Posted on March 31, 2015 - 14:58 (UTC)
Rickb
the green box above is wrong. GROUPS DO NOT GET DELETED AUTOMATICALLY IN ARMA3 IF EMPTY. you still have to delete manually. it does work this way: {if (count units _x==0) then {deleteGroup _x}} forEach allGroups; ..my experience..