remoteExec
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Description
- Description:
- Asks server to execute a command or scripted function remotely by spawning it. In SP, it executes the command locally (the same restrictions apply both to SP and MP). For more information about the usage, security features and advanced jip techniques check the remote execution dedicated section.
- Groups:
- Uncategorised
Syntax
- Syntax:
- params remoteExec [functionName, targets, jip];
- Parameters:
- params: Anything
- for function: optional parameters passed to the function
- for command:
command params;
params remoteExec ["command", targets, jip];
orparams1 command params2;
[params1, params2] remoteExec ["command", targets, jip];
While any function can be used, only commands and functions defined in CfgRemoteExec will be executed.
- Number - the function will be executed only on client with the given owner ID. When 0, the function will be executed on each client including the one where remoteExec was called from. When 2, it will be executed only by server. When negative, it will be executed everywhere except for machines with with the given client ID.
- Object - function will be executed only where unit is local
- Side - the function will be executed only on clients where the player is on the specified side
- Group - the function will be executed only on clients where the player is in the specified group
- Array - array of any of types listed above
Examples
- Example 1:
// runs hint "hello" on each connected client "hello" remoteExec ["hint"];
- Example 2:
// runs hint "hello" on first connected client "hello" remoteExec ["hint", 3];
- Example 3:
// runs hint "hello" everywhere but server "hello" remoteExec ["hint", -2];
- Example 4:
// runs hint "hello" everywhere but server, JIPs the message // and returns e.g. "3_1" as a unique JIP id myJipID = "hello" remoteExec ["hint", -2, true];
- Example 5:
// runs hint "hello" everywhere but server, JIPs the message under ID "some_JIP_ID" // replacing any previous message with this ID in the JIP queue. "hello" remoteExec ["hint", -2, "some_JIP_ID"];
- Example 6:
// runs "someFuncWithNoArgs" on each connected client remoteExec ["someFuncWithNoArgs"];
- Example 7:
// removes a message identified by "IamUnique" from the JIP queue remoteExec ["", "IamUnique"];
- Example 8:
// all clients will have their ammo set to 1 for their current weapon {player setAmmo [primaryWeapon player, 1];} remoteExec ["bis_fnc_call", 0];
- Example 9:
// Object obj will have its ammo set to 1 where it is local [obj,[primaryWeapon obj, 1]] remoteExec ["setAmmo", obj];
- Example 10:
myJipID = "hello" remoteExec ["", 0]; if (isNil "myJipID") then { hint "empty function name is not allowed"; };
Additional Information
- See also:
- remoteExecCall BIS_fnc_MP Remote Execution
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 30, 2015 - 12:52 (UTC)
- Richardbiely
-
While it is true that this function executes the desired scripted command/function by calling it, it does not mean remoteExecCall itself will be executed right away. Therefore, calling remoteExecCall is by no means a replacement for calling scripted commands/functions directly.
Example:
remoteExecCall ["func1"]; call func2; // func2 can be executed sooner than func1
call func1; call func2; // func2 will always execute after func1.
- Posted on December 29, 2015 - 20:28 (UTC)
- AgentRev
-
remoteExec and remoteExecCall are currently filtered by BattlEye's remoteexec.txt, the string passed to BattlEye is formatted the same way as the following example's output:
format ["%1 %2", functionName, str params]
- Posted on January 15, 2016 - 15:51 (UTC)
- VariatoX
-
Executing commands/functions via remoteExec is more faster than using BIS_fnc_MP. Tested with BIS_fnc_codePerformance in ArmA 3 1.52.
['"string" remoteExec ["hint",player];',[],100] call BIS_fnc_codePerformance; //Result ~0.1ms
['["string","hint",player] call BIS_fnc_MP;',[],100] call BIS_fnc_codePerformance; //Result ~0.6ms