nearTargets

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{{RV|type=command

|game1= arma1

|version1= 1.07

|game2= arma2

|version2= 1.00

|game3= arma2oa

|version3= 1.51

|game4= tkoh

|version4= 1.00

|game5= arma3

|version5= 0.50

|gr1= Object Detection

|descr= Returns a list of targets within the defined range. "Targets" are not restricted to enemy units.

|s1= unit nearTargets range

|p1= unit: Object

|p2= range: Number

|r1= Array - Array of arrays in format:

  • 0: _position (perceived, includes judgment and memory errors)
  • 1: _type (perceived, gives only what was recognized)
  • 2: _side (perceived side)
  • 3: _subjectiveCost (positive for enemies, more positive for more important or more dangerous

enemies)

  • 4: _object (object type, can be used to get more information if needed)
  • 5: _positionAccuracy (assumed accuracy of the perceived position)

|x1= player nearTargets 100;{{cc|Could return something like this: [[[2555.33,2535.33,1.32708],"SoldierEB",EAST,214222,EAST 1-1-A:1],[[2550.39,2482.5,1.32696],"SoldierWB",WEST,0,WEST 1-1-A:2]]}}

|seealso= reveal, knowsAbout, findNearestEnemy, nearestBuilding, nearestObject, nearestObjects, nearObjects, nearestLocation, nearEntities, nearSupplies, nearestLocationWithDubbing, nearObjectsReady, nearRoads, forgetTarget }}