limitSpeed

From Bohemia Interactive Community
Revision as of 23:36, 21 June 2021 by Lou Montana (talk | contribs) (Text replacement - "<dt class="note">'''\[\[User:([^ ]+)\|([^ ]+)\]\]''' <dd" to "<dt class="note">$2</dt> <dd>")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Limit speed of given vehicle or person to given value (in km/h).
Groups:
Unit ControlObject Manipulation

Syntax

Syntax:
objectName limitSpeed speed
Parameters:
objectName: Object
speed: Number
Return Value:
Nothing

Examples

Example 1:
// Adjust "speedLimit" variable to change limited speed. (A3 1.24 we don't need loop for a continus effect, limitSpeed alone is enough.) _this setVariable ["speedLimit", 200]; _nul = _this spawn { while {canMove _this} do { _this limitSpeed (_this getVariable "speedLimit"); sleep 0.1; }; };
Example 2:
["SpeedObserver","onEachFrame",{hintSilent format ["%1",speed vehicle MyVehicle]},[]] call BIS_fnc_addStackedEventHandler; sleep 10; MyVehicle limitSpeed 5; // watch the effect of this command.

Additional Information

See also:
speed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 9 February 2008
Kronzky
class="note">(A1 1.08.5163)Has only an temporary effect on the vehicle specified (i.e. vehicle goes back to its previous speed right away). So, in order for this command to have a real, noticeable effect, it would have to be issued continuously (e.g. via a script loop, but in A3 1.24 it is unnecessary).
Posted on 29 July 2014
ffur2007slx2_5
class="note">(A3 1.24)To clarify, limitSpeed only do effect on non-player controlled AI units, it has continuous effect and AI won’t break through the speed limitation until one is contacted, engaged or regrouped.