Functions by Functionality – Category
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Function Group | Description | Examples | Only for | #Functions / #Subcategories |
---|---|---|---|---|
Ambient | Functions to fill a mission with life. | BIS_fnc_ambientAnim, BIS_fnc_ambientFlyby | 13 | |
Arrays | Functions to manipulate arrays. | BIS_fnc_arrayInsert, BIS_fnc_arrayFindDeep | 42 / 1 | |
Bitwise | Functions for bitwise operations and working with flags. | BIS_fnc_bitwiseAND, BIS_fnc_decodeFlags8 | Arma 3 | 17 |
Briefing | Functions to create briefings. | BIS_fnc_briefingAnimate, BIS_fnc_briefingInit | 4 | |
Broken Functions | Functions which do not work or have no effect at all. | - | 23 | |
Camera | Functions to manipulate cameras. | BIS_fnc_camera_deleted, BIS_fnc_camera_getFocus | 16 | |
Campaign | Mostly functions used in the APEX Protocol campaign. Also see CampaignLobby and CampaignManager. | BIS_fnc_EXP_camp_addTickets, BIS_fnc_isCampaign | 19 / 2 | |
Combat | Functions used to manipulate AI in combat. | BIS_fnc_fire, BIS_fnc_stalk | 7 | |
CombatPatrol | Functions used in the Arma 3 MP Combat Patrol game mode. | BIS_fnc_CPDummy, BIS_fnc_CPInit | Arma 3 | 9 |
Communication Menu | Functions used to add or remove entries from the communication menu. | BIS_fnc_addCommMenuItem, BIS_fnc_commsMenuToggleAvailability | 7 | |
Configs | Functions to work with configs. | BIS_fnc_getCfgSubClasses, BIS_fnc_getCfg | 22 | |
Contact | Functions used in the Arma 3 Contact campaign. Many of them cannot be used ouside of the Contact DLC. | BIN_fnc_inDangerZone, BIN_fnc_showSimpleNotification | Arma 3 | 102 / 11 |
Conversations | Functions used with Conversations. | BIS_fnc_kbTell, BIS_fnc_kbMenu | 14 | |
Curator (Zeus) | Curator (Zeus) related functions. For modules see Modules - Curator. | BIS_fnc_curatorHint, BIS_fnc_isCurator | Arma 3 | 38 / 1 |
Database | Functions to create and change databases. | BIS_fnc_dbClassId, BIS_fnc_dbSymbolClass | Arma 3 and Take On Helicopters | 22 |
Diagnostic | Debug functions. | BIS_fnc_debugConsoleExec, BIS_fnc_fps | 77 | |
Eden Editor | Eden Editor related functions. | BIS_fnc_3DENIntel, BIS_fnc_3DENTutorial | Arma 3 | 29 |
Effects | Functions to manipulate various effects like guns firing. | BIS_fnc_effectFired, BIS_fnc_healthEffects | Arma 3 | 15 |
Environment | Functions to change the environment e.g., time, weather | BIS_fnc_calculateDateTime, BIS_fnc_interpolateWeather | 19 | |
Event Handlers | Functions to work with Event Handlers | BIS_fnc_addScriptedEventHandler, BIS_fnc_onLoad | 13 | |
Feedback | Functions used to give the player feedback about his status. | BIS_fnc_bloodEffect, BIS_fnc_radialRed | 14 | |
GUI | GUI related function. | BIS_fnc_getIDC, BIS_fnc_ctrlSetScale | 87 | |
Interaction | Functions to allow player to interact with objects. | BIS_fnc_holdKey, BIS_fnc_keyHold | 13 | |
Inventory | Inventory related functions. | BIS_fnc_saveInventory, BIS_fnc_hasItem | 36 | |
KeyframeAnimation | Functions related to the Arma 3 Key Frame Animation system. | BIS_fnc_keyframeAnimation_deltaTime, BIS_fnc_keyframeAnimation_init | Arma 3 | 9 / 9 |
Live Feed | Functions related live feed system. | BIS_fnc_liveFeed, BIS_fnc_liveFeedEffects | Arma 3 | 5 |
Map and Markers | Functions to be used with markers or the map. | BIS_fnc_drawAO, BIS_fnc_blinkMarker | 55 | |
Math | Math related functions. See also: Geometry, Interpolation and Vectors. | BIS_fnc_pow, BIS_fnc_nearestNum | 24 / 3 | |
Mission Parameters | Functions for Mission Parameters. | BIS_fnc_getParamValue, BIS_fnc_initParams | Arma 3 | 18 |
Missions | Functions to get information about missions or manipulate the mission flow. | BIS_fnc_singleMissionConfig, BIS_fnc_countdown | 22 | |
Modules | Functions used by modules. Make sure to check the subcategories as well. Arma 3: Old Man Systems modules are in Function Group: Old Man. | BIS_fnc_singleMissionConfig, BIS_fnc_countdown | 121 / 6 | |
Multiplayer | Functions designed for multiplayer missions. | BIS_fnc_admin, BIS_fnc_listPlayers | 17 | |
Object Manipulation | Get or set various different properties of units, vehicles and other objects. Also check out the subcategories for very object specific functions. | BIS_fnc_attachToRelative, BIS_fnc_neutralizeUnit | 69 / 5 | |
Old Man | Functions used by the Arma 3 Apex: Old Man scenario. | BIS_fnc_OM_credits, BIS_fnc_OM_init | Arma 3 | 40 / 3 |
OO | Function for Object Oriented (OO) scripting. | BIS_fnc_addClassOO, BIS_fnc_createObjectOO | Arma 3 | 3 |
Positions | Functions to work with positions. | BIS_fnc_position, BIS_fnc_buildingPositions | 16 | |
Priority Queue | Functions to set up and manipulate a priority queue. | BIS_fnc_priorityQueue_GetLowestPriority, BIS_fnc_priorityQueue_Init | Arma 3 | 7 |
Program Flow | Functions used to execute scripts or handle their flow. | BIS_fnc_spawn, BIS_fnc_call | 9 | |
Radio | Radio related functions. | BIS_fnc_diagRadio, BIS_fnc_radioSetChannel | Arma 3 and Take On Helicopters | 4 |
Respawn | Functions used to set up and manipulate the respawn functionality. See Arma 3: Respawn. | BIS_fnc_addRespawnInventory, BIS_fnc_respawnSeagull | Arma 3 | 59 |
Revive | Functions used to set up and manipulate the revive functionality. See Arma 3: Revive. | BIS_fnc_disableRevive, BIS_fnc_reviveInit | Arma 3 | 23 |
Rich Curve | Functions used to work with rich curves. | BIS_fnc_richCurve_getCurveLength, BIS_fnc_richCurve_getKeysAtTime | Arma 3 | 29 |
Scenes | Set up scenes with these funcitons. | BIS_fnc_sceneAreaClearance, BIS_fnc_sceneMiscStuff | 23 | |
Scripts | Scripts on these page usually only have one very specific functionality and usually can not be used for anything else. | BIS_fnc_dataTerminalAnimate, BIS_fnc_lockedDoorOpen | 26 / 1 | |
Sides | Side related functions. | BIS_fnc_areFriendly, BIS_fnc_playerSideFaction | 20 | |
Sound | Functions to play music or set up sounds. | BIS_fnc_jukebox, BIS_fnc_music | 13 | |
Spectator | An overview of functions used by the EG Spectator Mode. | BIS_fnc_EGSpectator, BIS_fnc_EGSpectatorCamera | Arma 3 | 11 |
Strategic | Functions for the strategic map and ORBAT feature. | BIS_fnc_ORBATOpen, BIS_fnc_strategicMapOpen | Arma 3 | 12 |
Strings | Functions to work with strings. | BIS_fnc_filterString, BIS_fnc_splitString | Arma 3 | 16 |
Supports | Functions to set up support requests. | BIS_fnc_addSupportLink, BIS_fnc_fireSupport | 10 | |
Systems | Functions for various systems like Arma 3: Dynamic Groups. | BIS_fnc_dynamicGroups, BIS_fnc_missionSelector | 21 | |
Tasks | Functions to create tasks for player and AI. See Arma 3: Task Framework. | BIS_fnc_taskAttack, BIS_fnc_taskSetType | 34 | |
Timeline | Functions to create a timeline with events. | BIS_fnc_timeline_init, BIS_fnc_timeline_isPaused | Arma 3 | 32 |
Uncategorised | Functions which have no defined category. | - | 0 | |
Variables | Compare and set variables. | BIS_fnc_areEqual, BIS_fnc_setServerVariable | 7 | |
Vehicles | Functions to work with vehicles. | BIS_fnc_absSpeed, BIS_fnc_initVehicle | 18 | |
VR | Functions used by the Virtual Reality missions from the Arma 3 Bootcamp update. Mostly FSMs. | BIS_fnc_VRCourseBallistics1, BIS_fnc_VRCourseHeliWeapons2 | Arma 3 | 55 |
Warlords | Arma 3 MP Warlords functions. | BIS_fnc_WLAICore, BIS_fnc_WLSendResponseTeam | Arma 3 | 71 |
Waypoints | Functions to work with waypoints. | BIS_fnc_wpRelax, BIS_fnc_wpTimed | 23 | |
Weapons | Weapon related functions. | BIS_fnc_compatibleMagazines, BIS_fnc_weaponAddon | 12 |
Subcategories
This category has the following 59 subcategories, out of 59 total.
F
- Function Group: Ambient (13 P)
- Function Group: Briefing (4 P)
- Function Group: Broken Functions (23 P)
- Function Group: Camera (16 P)
- Function Group: Combat (7 P)
- Function Group: CombatPatrol (9 P)
- Function Group: Configs (22 P)
- Function Group: Conversations (14 P)
- Function Group: Database (22 P)
- Function Group: Diagnostic (77 P)
- Function Group: Eden Editor (29 P)
- Function Group: Effects (15 P)
- Function Group: Environment (19 P)
- Function Group: Event Handlers (13 P)
- Function Group: Feedback (14 P)
- Function Group: GUI (87 P)
- Function Group: Interaction (13 P)
- Function Group: Inventory (36 P)
- Function Group: Live Feed (5 P)
- Function Group: Map and Markers (55 P)
- Function Group: Missions (22 P)
- Function Group: Multiplayer (17 P)
- Function Group: OO (3 P)
- Function Group: Positions (16 P)
- Function Group: Program Flow (9 P)
- Function Group: Radio (4 P)
- Function Group: Respawn (59 P)
- Function Group: Revive (23 P)
- Function Group: RichCurve (29 P)
- Function Group: Scenes (23 P)
- Function Group: Sides (20 P)
- Function Group: Sound (13 P)
- Function Group: Spectator (11 P)
- Function Group: Strategic (12 P)
- Function Group: Strings (16 P)
- Function Group: Supports (10 P)
- Function Group: Systems (21 P)
- Function Group: Tasks (34 P)
- Function Group: Timeline (32 P)
- Function Group: Uncategorised (empty)
- Function Group: Variables (7 P)
- Function Group: Vehicles (18 P)
- Function Group: VR (55 P)
- Function Group: Warlords (71 P)
- Function Group: Waypoints (23 P)
- Function Group: Weapons (12 P)