Start Matchmaking(Guids, Player, Priority, On session reserved, On reservation failed)
static matchmakingStart(guids: String[], player: YCharacter, priority: number, onReserved: (sessionObject: YSessionObject) => void, onReservationFailed: (failReason: YMatchmakingError) => void): void;
Parameters
guids
A list of Game IDs obtained via Game set manager which the player will be matched to.
player
Player to be added to Matchmaker queue.
priority
Priority given to the player in the queue. Higher value = higher priority.
onReserved
Contains target server and player to be dispatched.
onReservationFailed
Reason of failure.
Description
Adds the player to the Matchmaker queue for listed games.
Ylands - Editor
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