selectionNames
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Description
- Description:
- Returns the list of model selections. When using default syntax, the named selections are returned from the first LOD only (LOD index 0). Alternative syntax allows to select LOD by name or by LOD resolution.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- selectionNames object
- Parameters:
- object: Object
- Return Value:
- Array - List of selection names
Alternative Syntax
- Syntax:
- object selectionNames LOD
- Parameters:
- object: Object
- LOD: String - name or Number - resolution. String could be one of:
- "Memory"
- "Geometry"
- "FireGeometry"
- "LandContact"
- "HitPoints"
- "ViewGeometry" (since Arma 3 v2.06)
- Return Value:
- Array - List of selection names
Examples
- Example 1:
- private _result = "Land_i_House_Small_02_V3_F" createVehicle _pos; selectionNames _house; // ["door_1","door_2","damt_1","door_handle_1","door_handle_2","glass_1_hide","glass_2_hide","glass_3_hide","glass_1_unhide","glass_2_unhide","glass_3_unhide","glass_4_hide","glass_4_unhide"]
- Example 2:
- selectionNames player; // ["spine","spine1","spine2","spine3","head","leftshoulder","leftarm","leftarmroll","leftforearm","leftforearmroll","lefthand","rightshoulder","rightarm","rightarmroll","rightforearm","rightforearmroll","righthand","pelvis","leftupleg","leftuplegroll","leftleg","leftlegroll","leftfoot","lefttoebase","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot","righttoebase","weapon","proxy:\a3\characters_f\proxies\weapon.001","proxy:\a3\characters_f\proxies\pistol.001","proxy:\a3\characters_f\proxies\binoculars.001","proxy:\a3\characters_f\proxies\launcher.001","launcher","nvg","proxy:\a3\characters_f\proxies\nvg.001","proxy:\a3\characters_f\proxies\flag.001","proxy:\a3\characters_f\proxies\equipment.001","proxy:\a3\characters_f\proxies\backpack.001","proxy:\a3\characters_f\proxies\pistol_holstered.001","proxy:\a3\characters_f\proxies\head_male.001","proxy:\a3\characters_f\proxies\glasses.001","proxy:\a3\characters_f\proxies\headgear.001","proxy:\a3\characters_f\proxies\hair.001","proxy:\a3\characters_f\proxies\backpack2.001","proxy:\a3\characters_f\proxies\radio.001","body_proxy","head_proxy","lefthandindex1","lefthandindex2","lefthandindex3","lefthandmiddle1","lefthandmiddle2","lefthandmiddle3","lefthandring","lefthandpinky1","lefthandpinky2","lefthandpinky3","lefthandring1","lefthandring2","lefthandring3","lefthandthumb1","lefthandthumb2","lefthandthumb3","righthandindex1","righthandindex2","righthandindex3","righthandmiddle1","righthandmiddle2","righthandmiddle3","righthandring","righthandpinky1","righthandpinky2","righthandpinky3","righthandring1","righthandring2","righthandring3","righthandthumb1","righthandthumb2","righthandthumb3","injury_hands","camo","proxy:\a3\characters_f\heads\bysta.001","injury_legs","proxy:\a3\characters_f\proxies\hmd.001","hl","insignia","injury_body","clan"]
- Example 3:
- HitPart hit selections only:
selectionNames player select { !(player selectionPosition _x, "HitPoints"] isEqualTo [0,0,0]) }; // ["spine1","spine2","spine3","head","leftarm","leftarmroll","leftforearm","rightarm","rightarmroll","rightforearm","pelvis","leftupleg","leftuplegroll","leftlegroll","leftfoot","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot"]
- Example 4:
- Copy 5 LODs' selections:
private _car = "B_MRAP_01_F" createVehicle getPos player; private _return = []; { _return pushBack (_x + ": " + str (_car selectionNames _x)); } forEach ["Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"]; copyToClipboard (_return joinString endl); /* Memory: ["light_r_end","drivewheel_axis","posun wheel_1_1","posun wheel_1_2","posun wheel_2_1","posun wheel_2_2","wheel_1_1_steering_axis","wheel_2_1_steering_axis","wheel_2_1_axis","wheel_2_2_axis","wheel_1_2_axis","wheel_1_1_axis","basic_damper_destruct_axis","pos cargo","pos cargo dir","pos driver","pos driver dir","circulumreference","zamerny","doplnovani","light_l_end","light_r","light_l","stopa pll","stopa plp","stopa ppl","stopa ppp","stopa zll","stopa zlp","stopa zpl","stopa zpp","exhaust_dir","exhaust_pos","osaveze","mph_axis","rpm_axis","fuel_axis","temp2_axis","temp_axis","pip1_pos","pip1_dir","pip4_dir","pip6_dir","pip5_dir","pip7_dir","pip4_pos","pip6_pos","pip7_pos","pip5_pos","dustfrontright","dustfrontleft","dustbackleft","dustbackright","light_r_flare","light_l_flare","light_r_flare2","light_l_flare2","wheel_1_1_bound","wheel_1_2_bound","wheel_2_1_bound","wheel_2_2_bound","door_1_axis","door_2_axis","door_3_axis","door_4_axis","pedal_thrust_axis","pedal_brake_axis","slingloadcargo1","slingloadcargo2","slingloadcargo3","slingloadcargo4","tow_front_l","tow_rear_r","tow_front_r","tow_rear_l","taskmarker_1_pos","bbox_1_2_pos","bbox_1_1_pos","bbox_2_1_pos","bbox_2_2_pos","pip_1_tl","pip_1_tr","pip_1_bl","pip_1_br","pip_4_tl","pip_4_tr","pip_4_bl","pip_4_br","pip_5_tl","pip_5_tr","pip_5_br","pip_5_bl"] Geometry: ["proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.001","wheel_1_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.002","wheel_1_2_unhide","wheel_2_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.003","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.004","wheel_2_2_unhide","damagehide","wheel_1_2_damper","wheel_1_1_damper","wheel_2_2_damper","wheel_2_1_damper"] FireGeometry: ["wheel_2_2_hide","wheel_1_2_hide","wheel_1_1_hide","wheel_2_1_hide","damagehide","glass2","glass3","glass1","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.001","wheel_1_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.002","wheel_1_2_unhide","wheel_2_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.003","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.004","wheel_2_2_unhide","proxy:\a3\data_f\proxies\passenger_mrap_01_back\cargo.002","proxy:\a3\data_f\proxies\passenger_generic01_foldhands\cargo.003","proxy:\a3\data_f\proxies\passenger_mrap_01_front\cargo.001","proxy:\a3\data_f\proxies\driver_offroad\driver.001","reserve_wheel","zbytek","glass4","glass5","glass6","hit_engine","hit_fuel","hit_hull","door_1_hide","door_3_hide"] LandContact: ["wheel_2_1_damper_land","wheel_1_2_damper_land","wheel_2_2_damper_land","wheel_1_1_damper_land"] HitPoints: ["wheel_2_1_steering","wheel_2_2_steering","wheel_1_2_steering","wheel_1_1_steering","motor","karoserie","light_r","light_l","glass2","palivo","glass3","glass1","wheel_reserve_hit","light_r2","light_l2","zbytek","door_1","door_2","door_3","door_4","glass4","glass5","glass6","hit_engine_point","hit_fuel_point","hit_hull_point"] */
- Example 5:
- Select "Memory" LOD by its resolution:
Additional Information
- See also:
- createSimpleObject hideSelection selectionPosition namedProperties animationNames allLODs LOD resolutions
Notes
-
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