Tile - YLogic - Scale – Ylands

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Scale

 

 

get scale(): YVector3;
set scale(value: YVector3);

Availability

Server

Description

Allows to get / set size of target game logic.

Notes

  • If written to console or log, the output of Get Scale will be in the format (0.000,0.000,0.000). It will not differentiate curved zones, such as the difference between a sphere of radius 1 and a 2x2x2 block. It will give the number in triplicate for things like Particle Effect Scale. Supported Game Logic:
  • Environment
  • Impassable barrier
  • Particle Effect(if scalable)
  • Particle Template
  • Path
  • Play Area
  • Trigger Zone
  • Water Volume

All the others will return (0.000, 0.000, 0.000).