Hitpoints – Arma 3

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Revision as of 17:42, 22 February 2021 by R3vo (talk | contribs) (→‎All Hit Points: Completed the list)
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This article is a work in progress!

All Hit Points

Hit Point Name
#cam_gunner
#gear_1_light_1_hit
#gear_1_light_2_hit
#gear_2_light_1_hit
#gear_2_light_2_hit
#gear_3_light_1_hit
#gear_3_light_2_hit
#gear_f_lights
#glass11
#hitlight1
#hitlight2
#hitlight3
#l svetlo
#light_1
#light_1_hit
#light_1_hitpoint
#light_2
#light_2_hit
#light_2_hitpoint
#light_3_hit
#light_3_hitpoint
#light_4_hit
#light_4_hitpoint
#light_hitpoint
#light_l
#light_l2
#light_l2_flare
#light_l_flare
#light_l_hitpoint
#light_r
#light_r2
#light_r2_flare
#light_r_flare
#light_r_hitpoint
#light_spotlight_hit
#p svetlo
#pos_gear_front_light
#wing_left_light
#wing_right_light
glass_10_hitpoint
glass_11_hitpoint
glass_12_hitpoint
glass_13_hitpoint
glass_14_hitpoint
glass_15_hitpoint
glass_16_hitpoint
glass_17_hitpoint
glass_18_hitpoint
glass_19_hitpoint
glass_1_hitpoint
glass_20_hitpoint
glass_21_hitpoint
glass_22_hitpoint
glass_23_hitpoint
glass_24_hitpoint
glass_25_hitpoint
glass_26_hitpoint
glass_27_hitpoint
glass_28_hitpoint
glass_29_hitpoint
glass_2_hitpoint
glass_30_hitpoint
glass_31_hitpoint
glass_32_hitpoint
glass_33_hitpoint
glass_34_hitpoint
glass_35_hitpoint
glass_36_hitpoint
glass_37_hitpoint
glass_38_hitpoint
glass_39_hitpoint
glass_3_hitpoint
glass_40_hitpoint
glass_41_hitpoint
glass_42_hitpoint
glass_43_hitpoint
glass_44_hitpoint
glass_45_hitpoint
glass_46_hitpoint
glass_47_hitpoint
glass_48_hitpoint
glass_49_hitpoint
glass_4_hitpoint
glass_50_hitpoint
glass_51_hitpoint
glass_52_hitpoint
glass_53_hitpoint
glass_54_hitpoint
glass_55_hitpoint
glass_56_hitpoint
glass_57_hitpoint
glass_58_hitpoint
glass_59_hitpoint
glass_5_hitpoint
glass_60_hitpoint
glass_61_hitpoint
glass_62_hitpoint
glass_6_hitpoint
glass_7_hitpoint
glass_8_hitpoint
glass_9_hitpoint
glass_pod_01_hitpoint
glass_pod_02_hitpoint
glass_pod_03_hitpoint
glass_pod_04_hitpoint
glass_pod_05_hitpoint
glass_pod_06_hitpoint
glass_pod_07_hitpoint
glass_pod_08_hitpoint
glass_pod_09_hitpoint
hand_l
hand_r
hit_light_1
hit_light_1_flare
hit_light_2
hit_light_3
hit_light_4
hitabdomen Abdomen
hitammo Ammunition
hitarms Arms
hitavionics Avionics
hitbattery_l
hitbattery_r
hitbody Body
hitchest Chest
hitcomgun Commander Gun
hitcomturret Commander Turret
hitdiaphragm Diaphragm
hitengine Engine
hitengine1 Engine #1
hitengine2 Engine #2
hitengine3 Engine #3
hitengine4
hitera_back
hitera_front
hitera_left
hitera_left_1
hitera_left_2
hitera_left_3
hitera_left_4
hitera_right
hitera_right_1
hitera_right_2
hitera_right_3
hitera_right_4
hitera_top
hitera_top_front
hitera_top_left
hitera_top_left_1
hitera_top_left_2
hitera_top_right
hitera_top_right_1
hitera_top_right_2
hitface Face
hitfuel Fuel Tank
hitfuel2 Fuel Tank #2
hitfuel_lead_left
hitfuel_lead_right
hitfuel_left
hitfuel_right
hitfuell Fuel Tank (Left)
hitfuelr Fuel Tank (Right)
hitfueltank
hitgear Gear
hitglass1 Window #1
hitglass10 Window #10
hitglass11 Window #11
hitglass12 Window #12
hitglass13 Window #13
hitglass14 Window #14
hitglass15 Window #15
hitglass16
hitglass17
hitglass18
hitglass19
hitglass1a
hitglass1b
hitglass2 Window #2
hitglass20
hitglass3 Window #3
hitglass4 Window #4
hitglass5 Window #5
hitglass6 Window #6
hitglass7 Window #7
hitglass8 Window #8
hitglass9 Window #9
hitgun Gun
hithands Hands
hithead Head
hithrotor Main rotor
hithstabilizerl1
hithstabilizerr1
hithull Hull
hithydraulics Hydraulics
hitlaileron Left Aileron
hitlaileron_link
hitlbwheel 4th axle left wheel
hitlcelevator Left Elevator
hitlcrudder Left Rudder
hitlegs Legs
hitlf2wheel 2nd axle left wheel
hitlfwheel 1st axle left wheel
hitlglass Window (Left)
hitlight
hitlightback
hitlightfront
hitlightl
hitlightr
hitlmwheel 3rd axle left wheel
hitltrack Left track
hitmissiles Missiles
hitneck Neck
hitoptic
hitoptics
hitpelvis Pelvis
hitpitottube
hitraileron Right Aileron
hitraileron_link
hitrbwheel 4th axle right wheel
hitrelevator Right Elevator
hitreservewheel
hitrf2wheel 2nd axle right wheel
hitrfwheel 1st axle right wheel
hitrglass Window (Right)
hitrmwheel 3rd axle right wheel
hitrotor
hitrotorvirtual
hitrrudder Right Rudder
hitrtrack Right track
hitslat_back Slat Armour (Front)
hitslat_front Slat Armour (Front)
hitslat_left
hitslat_left_1 Slat Armour (Left, 1)
hitslat_left_2 Slat Armour (Left, 2)
hitslat_left_3 Slat Armour (Left, 3)
hitslat_right
hitslat_right_1 Slat Armour (Right, 1)
hitslat_right_2 Slat Armour (Right, 2)
hitslat_right_3 Slat Armour (Right, 3)
hitslat_top_back Slat Armour (Top back)
hitslat_top_left Slat Armour (Top left)
hitslat_top_right Slat Armour (Top right)
hitstarter1
hitstarter2
hitstarter3
hitstaticport
hittail Tail
hittransmission Transmission
hitturret Turret
hitvrotor Tail Rotor
hitvstabilizer1
hitwinch Winch
hitzone_1_hitpoint
hitzone_2_hitpoint
hitzone_3_hitpoint
hitzone_4_hitpoint
incapacitated
leg_l
leg_r
light_1_hitpoint
light_2_hitpoint
light_3_hitpoint
light_4_hitpoint

Export Script

// Execute in Eden Editor [] spawn { _startPos = position player; collect3DENHistory { { _startPos = _startPos vectorAdd [0, 0, 10]; //_veh = createVehicle [[[configName]] _x, _startPos, [], 0, "CAN_COLLIDE"]; //_veh enableSimulation false; create3DENEntity ["Object", configName _x, _startPos, true]; } forEach ("getNumber (_x >> 'scope') > 0 && getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air', 'Ship', 'Men', 'Autonomous']" configClasses (configFile >> "CfgVehicles")); }; private _hitPoints = []; private _text = "{| class=""wikitable sortable""" + endl +"|-" + endl + "! Hit Point !! Name"; { { _hitpoints pushBackUnique _x; } forEach (getAllHitPointsDamage _x # 0); } forEach vehicles; _hitpoints sort true; { _text = _text + endl + "|-" + endl + "| " + _x + " || " + localize ("STR_ENH_DAMAGE_" + _x); } forEach _hitpoints; copyToClipboard (_text + endl + "|}"); systemChat "Data copied!"; };