Hitpoints – Arma 3

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Revision as of 17:45, 22 February 2021 by R3vo (talk | contribs) (→‎All Hit Points: Added numbers)
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All Hit Points

No. Hit Point Name
1 #cam_gunner
2 #gear_1_light_1_hit
3 #gear_1_light_2_hit
4 #gear_2_light_1_hit
5 #gear_2_light_2_hit
6 #gear_3_light_1_hit
7 #gear_3_light_2_hit
8 #gear_f_lights
9 #glass11
10 #hitlight1
11 #hitlight2
12 #hitlight3
13 #l svetlo
14 #light_1
15 #light_1_hit
16 #light_1_hitpoint
17 #light_2
18 #light_2_hit
19 #light_2_hitpoint
20 #light_3_hit
21 #light_3_hitpoint
22 #light_4_hit
23 #light_4_hitpoint
24 #light_hitpoint
25 #light_l
26 #light_l2
27 #light_l2_flare
28 #light_l_flare
29 #light_l_hitpoint
30 #light_r
31 #light_r2
32 #light_r2_flare
33 #light_r_flare
34 #light_r_hitpoint
35 #light_spotlight_hit
36 #p svetlo
37 #pos_gear_front_light
38 #wing_left_light
39 #wing_right_light
40 glass_10_hitpoint
41 glass_11_hitpoint
42 glass_12_hitpoint
43 glass_13_hitpoint
44 glass_14_hitpoint
45 glass_15_hitpoint
46 glass_16_hitpoint
47 glass_17_hitpoint
48 glass_18_hitpoint
49 glass_19_hitpoint
50 glass_1_hitpoint
51 glass_20_hitpoint
52 glass_21_hitpoint
53 glass_22_hitpoint
54 glass_23_hitpoint
55 glass_24_hitpoint
56 glass_25_hitpoint
57 glass_26_hitpoint
58 glass_27_hitpoint
59 glass_28_hitpoint
60 glass_29_hitpoint
61 glass_2_hitpoint
62 glass_30_hitpoint
63 glass_31_hitpoint
64 glass_32_hitpoint
65 glass_33_hitpoint
66 glass_34_hitpoint
67 glass_35_hitpoint
68 glass_36_hitpoint
69 glass_37_hitpoint
70 glass_38_hitpoint
71 glass_39_hitpoint
72 glass_3_hitpoint
73 glass_40_hitpoint
74 glass_41_hitpoint
75 glass_42_hitpoint
76 glass_43_hitpoint
77 glass_44_hitpoint
78 glass_45_hitpoint
79 glass_46_hitpoint
80 glass_47_hitpoint
81 glass_48_hitpoint
82 glass_49_hitpoint
83 glass_4_hitpoint
84 glass_50_hitpoint
85 glass_51_hitpoint
86 glass_52_hitpoint
87 glass_53_hitpoint
88 glass_54_hitpoint
89 glass_55_hitpoint
90 glass_56_hitpoint
91 glass_57_hitpoint
92 glass_58_hitpoint
93 glass_59_hitpoint
94 glass_5_hitpoint
95 glass_60_hitpoint
96 glass_61_hitpoint
97 glass_62_hitpoint
98 glass_6_hitpoint
99 glass_7_hitpoint
100 glass_8_hitpoint
101 glass_9_hitpoint
102 glass_pod_01_hitpoint
103 glass_pod_02_hitpoint
104 glass_pod_03_hitpoint
105 glass_pod_04_hitpoint
106 glass_pod_05_hitpoint
107 glass_pod_06_hitpoint
108 glass_pod_07_hitpoint
109 glass_pod_08_hitpoint
110 glass_pod_09_hitpoint
111 hand_l
112 hand_r
113 hit_light_1
114 hit_light_1_flare
115 hit_light_2
116 hit_light_3
117 hit_light_4
118 hitabdomen Abdomen
119 hitammo Ammunition
120 hitarms Arms
121 hitavionics Avionics
122 hitbattery_l
123 hitbattery_r
124 hitbody Body
125 hitchest Chest
126 hitcomgun Commander Gun
127 hitcomturret Commander Turret
128 hitdiaphragm Diaphragm
129 hitengine Engine
130 hitengine1 Engine #1
131 hitengine2 Engine #2
132 hitengine3 Engine #3
133 hitengine4
134 hitera_back
135 hitera_front
136 hitera_left
137 hitera_left_1
138 hitera_left_2
139 hitera_left_3
140 hitera_left_4
141 hitera_right
142 hitera_right_1
143 hitera_right_2
144 hitera_right_3
145 hitera_right_4
146 hitera_top
147 hitera_top_front
148 hitera_top_left
149 hitera_top_left_1
150 hitera_top_left_2
151 hitera_top_right
152 hitera_top_right_1
153 hitera_top_right_2
154 hitface Face
155 hitfuel Fuel Tank
156 hitfuel2 Fuel Tank #2
157 hitfuel_lead_left
158 hitfuel_lead_right
159 hitfuel_left
160 hitfuel_right
161 hitfuell Fuel Tank (Left)
162 hitfuelr Fuel Tank (Right)
163 hitfueltank
164 hitgear Gear
165 hitglass1 Window #1
166 hitglass10 Window #10
167 hitglass11 Window #11
168 hitglass12 Window #12
169 hitglass13 Window #13
170 hitglass14 Window #14
171 hitglass15 Window #15
172 hitglass16
173 hitglass17
174 hitglass18
175 hitglass19
176 hitglass1a
177 hitglass1b
178 hitglass2 Window #2
179 hitglass20
180 hitglass3 Window #3
181 hitglass4 Window #4
182 hitglass5 Window #5
183 hitglass6 Window #6
184 hitglass7 Window #7
185 hitglass8 Window #8
186 hitglass9 Window #9
187 hitgun Gun
188 hithands Hands
189 hithead Head
190 hithrotor Main rotor
191 hithstabilizerl1
192 hithstabilizerr1
193 hithull Hull
194 hithydraulics Hydraulics
195 hitlaileron Left Aileron
196 hitlaileron_link
197 hitlbwheel 4th axle left wheel
198 hitlcelevator Left Elevator
199 hitlcrudder Left Rudder
200 hitlegs Legs
201 hitlf2wheel 2nd axle left wheel
202 hitlfwheel 1st axle left wheel
203 hitlglass Window (Left)
204 hitlight
205 hitlightback
206 hitlightfront
207 hitlightl
208 hitlightr
209 hitlmwheel 3rd axle left wheel
210 hitltrack Left track
211 hitmissiles Missiles
212 hitneck Neck
213 hitoptic
214 hitoptics
215 hitpelvis Pelvis
216 hitpitottube
217 hitraileron Right Aileron
218 hitraileron_link
219 hitrbwheel 4th axle right wheel
220 hitrelevator Right Elevator
221 hitreservewheel
222 hitrf2wheel 2nd axle right wheel
223 hitrfwheel 1st axle right wheel
224 hitrglass Window (Right)
225 hitrmwheel 3rd axle right wheel
226 hitrotor
227 hitrotorvirtual
228 hitrrudder Right Rudder
229 hitrtrack Right track
230 hitslat_back Slat Armour (Front)
231 hitslat_front Slat Armour (Front)
232 hitslat_left
233 hitslat_left_1 Slat Armour (Left, 1)
234 hitslat_left_2 Slat Armour (Left, 2)
235 hitslat_left_3 Slat Armour (Left, 3)
236 hitslat_right
237 hitslat_right_1 Slat Armour (Right, 1)
238 hitslat_right_2 Slat Armour (Right, 2)
239 hitslat_right_3 Slat Armour (Right, 3)
240 hitslat_top_back Slat Armour (Top back)
241 hitslat_top_left Slat Armour (Top left)
242 hitslat_top_right Slat Armour (Top right)
243 hitstarter1
244 hitstarter2
245 hitstarter3
246 hitstaticport
247 hittail Tail
248 hittransmission Transmission
249 hitturret Turret
250 hitvrotor Tail Rotor
251 hitvstabilizer1
252 hitwinch Winch
253 hitzone_1_hitpoint
254 hitzone_2_hitpoint
255 hitzone_3_hitpoint
256 hitzone_4_hitpoint
257 incapacitated
258 leg_l
259 leg_r
260 light_1_hitpoint
261 light_2_hitpoint
262 light_3_hitpoint
263 light_4_hitpoint

Export Script

// Execute in Eden Editor [] spawn { _startPos = position player; collect3DENHistory { { _startPos = _startPos vectorAdd [0, 0, 10]; //_veh = createVehicle [[[configName]] _x, _startPos, [], 0, "CAN_COLLIDE"]; //_veh enableSimulation false; create3DENEntity ["Object", configName _x, _startPos, true]; } forEach ("getNumber (_x >> 'scope') > 0 && getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air', 'Ship', 'Men', 'Autonomous']" configClasses (configFile >> "CfgVehicles")); }; private _hitPoints = []; private _text = "{| class=""wikitable sortable""" + endl +"|-" + endl + "! Hit Point !! Name"; { { _hitpoints pushBackUnique _x; } forEach (getAllHitPointsDamage _x # 0); } forEach vehicles; _hitpoints sort true; { _text = _text + endl + "|-" + endl + "| " + _x + " || " + localize ("STR_ENH_DAMAGE_" + _x); } forEach _hitpoints; copyToClipboard (_text + endl + "|}"); systemChat "Data copied!"; };