behaviour

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Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
behaviour unitName
Parameters:
unitName: Object
Return Value:
Return value needed

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"

Additional Information

See also:
AIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI SkillsetCombatBehaviourcombatBehaviour

Notes

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