From Bohemia Interactive Community
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Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its config class). This command has no effect when allowDamage is set to false.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage, useEffects, instigator]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPointName: String - name of the Hit Point class
- damage: Number - level of damage, in range 0..1
1.68 useEffects: Boolean - (Optional, default true) false to skip destruction effects
2.08 instigator: Object - (Optional, default objNull) The object that caused the damage. If the damage leads to the death of the unit, the instigator will be used as the object that caused the kill.
- It can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled).
- It will alter the instigator's rating as if the instigator directly killed the unit.
- It will be listed as
_killer
parameter in the Killed event handler.
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
- Example 2:
player setHitPointDamage ["hitHead", 0.5];
player setHitPointDamage ["hitBody", 0.5];
player setHitPointDamage ["hitHands", 0.5];
player setHitPointDamage ["hitLegs", 0.5];
Additional Information
- See also:
- getHitPointDamage getAllHitPointsDamage setHit getHit setDamagedamagegetHitIndexsetHitIndexBIS_fnc_setHitPointDamageCommon TKOH Hit Points
Notes
-
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Add Note
-
- Posted on August 30, 2012 - 13:54
- Master85
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
-
- Posted on November 14, 2016 - 03:06
- Demellion
- Mention that setHitPointDamage only can be executed localy, while the getHitPointDamage is global.