selectionNames

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Description

Description:
Returns the list of model selections. When using default syntax, the named selections are returned from the first LOD only (LOD index 0). Alternative syntax allows to select LOD by name or by LOD resolution.
Sometimes internally "ViewGeometry" could be equal to "Geometry", and "FireGeometry" could be equal to "ViewGeometry". In order to pinpoint the actual LOD, use allLODs and LOD resolution as argument for selecting the LOD
Groups:
Object Manipulation

Syntax

Syntax:
selectionNames object
Parameters:
object: Object
Return Value:
Array - List of selection names

Alternative Syntax

Syntax:
object selectionNames LOD
Parameters:
object: Object
LOD: String - name or Number - resolution. String could be one of:
  • "Memory"
  • "Geometry"
  • "FireGeometry"
  • "LandContact"
  • "HitPoints"
  • "ViewGeometry" (since Arma 3 v2.06)
When Number is used, command searches for a LOD with the similar resolution
Return Value:
Array - List of selection names

Examples

Example 1:
private _result = "Land_i_House_Small_02_V3_F" createVehicle _pos; selectionNames _house; // ["door_1","door_2","damt_1","door_handle_1","door_handle_2","glass_1_hide","glass_2_hide","glass_3_hide","glass_1_unhide","glass_2_unhide","glass_3_unhide","glass_4_hide","glass_4_unhide"]
Example 2:
selectionNames player; // ["spine","spine1","spine2","spine3","head","leftshoulder","leftarm","leftarmroll","leftforearm","leftforearmroll","lefthand","rightshoulder","rightarm","rightarmroll","rightforearm","rightforearmroll","righthand","pelvis","leftupleg","leftuplegroll","leftleg","leftlegroll","leftfoot","lefttoebase","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot","righttoebase","weapon","proxy:\a3\characters_f\proxies\weapon.001","proxy:\a3\characters_f\proxies\pistol.001","proxy:\a3\characters_f\proxies\binoculars.001","proxy:\a3\characters_f\proxies\launcher.001","launcher","nvg","proxy:\a3\characters_f\proxies\nvg.001","proxy:\a3\characters_f\proxies\flag.001","proxy:\a3\characters_f\proxies\equipment.001","proxy:\a3\characters_f\proxies\backpack.001","proxy:\a3\characters_f\proxies\pistol_holstered.001","proxy:\a3\characters_f\proxies\head_male.001","proxy:\a3\characters_f\proxies\glasses.001","proxy:\a3\characters_f\proxies\headgear.001","proxy:\a3\characters_f\proxies\hair.001","proxy:\a3\characters_f\proxies\backpack2.001","proxy:\a3\characters_f\proxies\radio.001","body_proxy","head_proxy","lefthandindex1","lefthandindex2","lefthandindex3","lefthandmiddle1","lefthandmiddle2","lefthandmiddle3","lefthandring","lefthandpinky1","lefthandpinky2","lefthandpinky3","lefthandring1","lefthandring2","lefthandring3","lefthandthumb1","lefthandthumb2","lefthandthumb3","righthandindex1","righthandindex2","righthandindex3","righthandmiddle1","righthandmiddle2","righthandmiddle3","righthandring","righthandpinky1","righthandpinky2","righthandpinky3","righthandring1","righthandring2","righthandring3","righthandthumb1","righthandthumb2","righthandthumb3","injury_hands","camo","proxy:\a3\characters_f\heads\bysta.001","injury_legs","proxy:\a3\characters_f\proxies\hmd.001","hl","insignia","injury_body","clan"]
Example 3:
HitPart hit selections only:
selectionNames player select { !(player selectionPosition [[[Magic Variables#x|_x]], "HitPoints"] isEqualTo [0,0,0]) }; // ["spine1","spine2","spine3","head","leftarm","leftarmroll","leftforearm","rightarm","rightarmroll","rightforearm","pelvis","leftupleg","leftuplegroll","leftlegroll","leftfoot","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot"]
Example 4:
Copy 5 LODs' selections:
private _car = "B_MRAP_01_F" createVehicle getPos player; private _return = []; { _return pushBack (_x + ": " + str (_car selectionNames _x)); } forEach ["Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"]; copyToClipboard (_return joinString endl); /* Memory: ["light_r_end","drivewheel_axis","posun wheel_1_1","posun wheel_1_2","posun wheel_2_1","posun wheel_2_2","wheel_1_1_steering_axis","wheel_2_1_steering_axis","wheel_2_1_axis","wheel_2_2_axis","wheel_1_2_axis","wheel_1_1_axis","basic_damper_destruct_axis","pos cargo","pos cargo dir","pos driver","pos driver dir","circulumreference","zamerny","doplnovani","light_l_end","light_r","light_l","stopa pll","stopa plp","stopa ppl","stopa ppp","stopa zll","stopa zlp","stopa zpl","stopa zpp","exhaust_dir","exhaust_pos","osaveze","mph_axis","rpm_axis","fuel_axis","temp2_axis","temp_axis","pip1_pos","pip1_dir","pip4_dir","pip6_dir","pip5_dir","pip7_dir","pip4_pos","pip6_pos","pip7_pos","pip5_pos","dustfrontright","dustfrontleft","dustbackleft","dustbackright","light_r_flare","light_l_flare","light_r_flare2","light_l_flare2","wheel_1_1_bound","wheel_1_2_bound","wheel_2_1_bound","wheel_2_2_bound","door_1_axis","door_2_axis","door_3_axis","door_4_axis","pedal_thrust_axis","pedal_brake_axis","slingloadcargo1","slingloadcargo2","slingloadcargo3","slingloadcargo4","tow_front_l","tow_rear_r","tow_front_r","tow_rear_l","taskmarker_1_pos","bbox_1_2_pos","bbox_1_1_pos","bbox_2_1_pos","bbox_2_2_pos","pip_1_tl","pip_1_tr","pip_1_bl","pip_1_br","pip_4_tl","pip_4_tr","pip_4_bl","pip_4_br","pip_5_tl","pip_5_tr","pip_5_br","pip_5_bl"] Geometry: ["proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.001","wheel_1_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.002","wheel_1_2_unhide","wheel_2_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.003","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.004","wheel_2_2_unhide","damagehide","wheel_1_2_damper","wheel_1_1_damper","wheel_2_2_damper","wheel_2_1_damper"] FireGeometry: ["wheel_2_2_hide","wheel_1_2_hide","wheel_1_1_hide","wheel_2_1_hide","damagehide","glass2","glass3","glass1","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.001","wheel_1_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.002","wheel_1_2_unhide","wheel_2_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.003","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.004","wheel_2_2_unhide","proxy:\a3\data_f\proxies\passenger_mrap_01_back\cargo.002","proxy:\a3\data_f\proxies\passenger_generic01_foldhands\cargo.003","proxy:\a3\data_f\proxies\passenger_mrap_01_front\cargo.001","proxy:\a3\data_f\proxies\driver_offroad\driver.001","reserve_wheel","zbytek","glass4","glass5","glass6","hit_engine","hit_fuel","hit_hull","door_1_hide","door_3_hide"] LandContact: ["wheel_2_1_damper_land","wheel_1_2_damper_land","wheel_2_2_damper_land","wheel_1_1_damper_land"] HitPoints: ["wheel_2_1_steering","wheel_2_2_steering","wheel_1_2_steering","wheel_1_1_steering","motor","karoserie","light_r","light_l","glass2","palivo","glass3","glass1","wheel_reserve_hit","light_r2","light_l2","zbytek","door_1","door_2","door_3","door_4","glass4","glass5","glass6","hit_engine_point","hit_fuel_point","hit_hull_point"] */
Example 5:
Select "Memory" LOD by its resolution:
private _memoryLODNamedSelections = player selectionNames 1e15;

Additional Information

See also:
createSimpleObject hideSelection selectionPosition namedProperties animationNames allLODs LOD resolutions

Notes

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