From Bohemia Interactive Community
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Description
- Description:
- Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
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Before
Arma 3 (Arma 2, Take On Helicopters):
- a Functions Module must be placed in order to use this function
- a side's center has to exist (by already having a unit of said side on the map)/be created via createCenter or the vehicle will spawn empty.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
- Parameters:
- position: Array format Position - desired position
- direction: Number - desired azimuth/direction
- type: String - type of the vehicle
- sideOrGroup: Side or Group - side or existing group
- Return Value:
- Array format [createdVehicle, crew, group]:
- createdVehicle: Object - the created vehicle
- crew: Array of Objects - the vehicle's crew members
- group: Group - created or passed group
Examples
- Example 1:
[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
- Example 2:
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
private _vehicle = _result select 0;
_result params ["_vehicle", "_crew", "_group"];
Additional Information
- See also:
- Category:CfgVehicles createVehiclecreateUnitcrew
Notes
-
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Only post proven facts here!
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