From Bohemia Interactive Community
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Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its config class). This command has no effect when allowDamage is set to false.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage, useEffects, killer, instigator]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPointName: String - name of the Hit Point class
- damage: Number - level of damage, in range 0..1
- since
1.68 - useEffects: Boolean - (Optional, default true) false to skip destruction effects
- since
2.08 - killer: Object - (Optional, default objNull) The entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
- It can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled).
- It will alter the killer's rating as if the killer directly killed the unit.
- It will be listed as c_killer parameter in the Killed event handler.
- since
2.12 - instigator: Object - (Optional, default objNull) The person that instigated the damage.
- if a tank is a killer, the tank gunner that pulled the trigger is instigator
- it will be listed as c_instigator parameter in the Killed event handler.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getHitPointDamage getAllHitPointsDamage setHit getHit setDamage damage getHitIndex setHitIndex BIS_fnc_setHitPointDamage Common TKOH Hit Points
Notes
-
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Add Note
-
- Posted on August 30, 2012 - 13:54
- Master85
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
-
- Posted on November 14, 2016 - 03:06
- Demellion
- Mention that setHitPointDamage only can be executed locally, while the getHitPointDamage is global.