setMarkerPosLocal
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Description
- Description:
- Moves the marker. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. In case of an object, the object's model [0,0,0] is used.
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerPosLocal position
- Parameters:
- markerName: String
- position: Array format Position2D, PositionAGL or 1.94 Object. In case of an object, the object's boundingCenter is used.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setMarkerPos setMarkerAlphaLocal setMarkerBrushLocal setMarkerColorLocal setMarkerDirLocal setMarkerShapeLocal setMarkerSizeLocal setMarkerTextLocal setMarkerTypeLocal
Notes
-
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Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.04
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Local Effect