allPlayers
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Description
- Description:
- Returns a list of all units controlled by connected clients. This includes:
- Normal human players (including dead players)
- Virtual Entities (see Systems → Logic Entities → Virtual Entities in the Eden Editor)
- Headless Clients (HeadlessClient_F)
- Virtual Curators (VirtualCurator_F, *_VirtualCurator_F)
- Virtual Spectators (VirtualSpectator_F)
- Multiplayer:
-
- The complete array of allPlayers may get delayed on mission start in multiplayer. Use BIS_fnc_listPlayers to obtain it earlier.
- The order of the returned array may differ from server to clients.
- Groups:
- MultiplayerObject Detection
Syntax
- Syntax:
- allPlayers
- Return Value:
- Array of Objects
Examples
- Example 1:
- Get human players (i.e. all players excluding Headless Clients):
- Example 2:
- Get non-virtual players (i.e. all players excluding Virtual Entities):
- Example 3:
- Example 4:
Additional Information
- See also:
- allCurators allGroups allDead allUnits switchableUnits playableUnits vehicles allUnitsUAV allDeadMen isPlayer playersNumber allUsers getUserInfo
Notes
-
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