BIS fnc holdActionAdd: Difference between revisions

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* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''takeOff2'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''takeOff2'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''unbind'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''unbind'''_ca.paa"
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<dd class="notedate">Posted on May 27, 2018 - 18:02 (UTC)</dd>
<dt class="note">[[User:SuicideKing|SuicideKing]]</dt>
<dd class="note">
Example 2 above should use [0,-2] with the select command in the remote exec arguments.
<br>
<code>remoteExec ["BIS_fnc_holdActionAdd", [0,-2] select isDedicated, _myLaptop]; // MP compatible implementation</code>
<br>
Using -2 ensures that the code is run for clients only (and not the server) if it's run on a dedicated server. Currently it runs it on the server only in such a case.
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Revision as of 20:02, 27 May 2018

Hover & click on the images for description

Description

Description:
Adds an action to an object which requires the user to hold a key to perform the action.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, title, idleIcon, progressIcon, conditionShow, conditionProgress, codeStart, codeProgress, codeCompleted, codeInterrupted, arguments, duration, priority(, removeCompleted, showUnconscious)] call BIS_fnc_holdActionAdd
Parameters:
target: Object - Object the action is attached to
title: String - Title of the action shown in the action menu
idleIcon: String - Path of the idle icon shown on screen. See notes for a full list of vanilla icons.
progressIcon: String - Path of the progress icon shown on screen
conditionShow: String - Condition for the action to be shown.
Special arguments passed to the code: _target (action-attached object), _this (caller/executing unit)
conditionProgress: String - Condition for the action to progress; if false is returned action progress is paused.
Special arguments passed to the code: _target, _caller, _id, _arguments
codeStart: Code - Code executed when action starts. Special arguments:
  • _this select 0: Object - the object which the action is assigned to
  • _this select 1: Object - the unit that activated the action
  • _this select 2: Number - ID of the activated action (same as ID returned by addAction)
  • _this select 3: Array - arguments given to the function
codeProgress: Code - Code executed on every progress tick. Special arguments:
  • _this select 0: Object - the object which the action is assigned to
  • _this select 1: Object - the unit that activated the action
  • _this select 2: Number - ID of the activated action (same as ID returned by addAction)
  • _this select 3: Array - arguments given to the function
  • _this select 4: Number - currentProgress; progress goes from 1 to 24
  • _this select 5: Number - max progress (24)
codeCompleted: Code - Code executed on completion; arguments [target, caller, ID, arguments]
codeInterrupted: Code - Code executed on interrupted; arguments [target, caller, ID, arguments]
arguments: Array - Arguments passed to the scripts
duration: Number - Action duration; how much time it takes to complete the action
priority: Number - Priority; actions are arranged in descending order according to this value
removeCompleted (Optional, default: true): Boolean - Remove on completion
showUnconscious (Optional, default: false): Boolean - Show in unconscious state
Return Value:
Number - Action ID

Examples

Example 1:
[player, "Kill", "", "", "true", "true", { hint "Started!" }, { systemChat str (_this select 3) }, { player setDamage 1 }, { hint "Afraid of death?" }, [], 10, nil, true, false] call BIS_fnc_holdActionAdd;
Example 2:
[ _myLaptop, // Object the action is attached to "Hack Laptop", // Title of the action "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Idle icon shown on screen "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Progress icon shown on screen "_this distance _target < 3", // Condition for the action to be shown "_caller distance _target < 3", // Condition for the action to progress {}, // Code executed when action starts {}, // Code executed on every progress tick { _this call MY_fnc_hackingCompleted }, // Code executed on completion {}, // Code executed on interrupted [], // Arguments passed to the scripts as _this select 3 12, // Action duration [s] 0, // Priority true, // Remove on completion false // Show in unconscious state ] remoteExec ["BIS_fnc_holdActionAdd", [0,2] select isDedicated, _myLaptop]; // MP compatible implementation

Additional Information

See also:
BIS_fnc_holdActionRemoveBIS_fnc_holdKey

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on November 4, 2017 - 13:40 (UTC)
Lou Montana
A list of all official icons so far (v1.76):
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_hack_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_revive_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_reviveMedic_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_search_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_takeOff1_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_takeOff2_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unbind_ca.paa"
Posted on May 27, 2018 - 18:02 (UTC)
SuicideKing
Example 2 above should use [0,-2] with the select command in the remote exec arguments.
remoteExec ["BIS_fnc_holdActionAdd", [0,-2] select isDedicated, _myLaptop]; // MP compatible implementation
Using -2 ensures that the code is run for clients only (and not the server) if it's run on a dedicated server. Currently it runs it on the server only in such a case.