BIS fnc kbTell: Difference between revisions

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m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|")
 
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|descr= Play given sentence/conversation. Script terminates itself when conversation is finished.<br>
|descr= Play given sentence/conversation. Script terminates itself when conversation is finished.<br>
Conversation must be declared in [[Description.ext#CfgSentences|Description.ext/CfgSentences]].
Conversation must be declared in [[Description.ext#CfgSentences|Description.ext/CfgSentences]].
{{Feature|Informative|This function can also be executed with [[call]]. Doing so will make it internally [[spawn]] since it needs to be able suspend its execution.}}
{{Feature|informative|This function can also be executed with [[call]]. Doing so will make it internally [[spawn]] since it needs to be able suspend its execution.}}


|s1= [topic, container, section, radioMode, code, speakers, soundVolume, radioProtocol] spawn [[BIS_fnc_kbTell]]
|s1= [topic, container, section, radioMode, code, speakers, soundVolume, radioProtocol] spawn [[BIS_fnc_kbTell]]
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* [[Code]] - returned value of code
* [[Code]] - returned value of code


|p5= code: [[Code]] or [[Array]] - (Optional, default {{ic|{[[true]]<nowiki>}</nowiki>}} ) can be:
|p5= code: [[Code]] or [[Array]] - (Optional, default <sqf inline>{ true }</sqf>) can be:
* [[Code]] - executed at the start of every sentence (arguments are same as in kbAddTopic event handler)
* [[Code]] - executed at the start of every sentence (arguments are same as in kbAddTopic event handler)
* [[Array]] - code with arguments in format [code, arguments]
* [[Array]] - code with arguments in format [code, arguments]


|p6= speakers: [[Array]] or [[Boolean]] - (Optional, default []) can be:
|p6= speakers: [[Array]] or [[Boolean]] - (Optional, default <sqf inline>[]</sqf>) can be:
* [[Array]] - replacement units for those defined in .bikb file (in chronological order)
* [[Array]] - replacement units for those defined in .bikb file (in chronological order)
* [[Boolean]] - when true, dummy logics will be created for all actor units which doesn't exist (default: false or value of 'BIS_fnc_kbTell_createDummy' variable)
* [[Boolean]] - when true, dummy logics will be created for all actor units which doesn't exist (default: false or value of 'BIS_fnc_kbTell_createDummy' variable)
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["01_Wave", "A_in", [[nil]], "SIDE", [[nil]], [[nil]], 1, [[false]]] [[spawn]] [[BIS_fnc_kbTell]];</code>
|x1= <sqf>["01_Wave", "A_in", nil, "SIDE", nil, nil, 1, false] spawn BIS_fnc_kbTell;</sqf>


|seealso= [[Conversations]] [[kbTell]] [[BIS_fnc_kbCanSpeak]] [[BIS_fnc_kbCreateDummy]], [[BIS_fnc_kbIsSpeaking]], [[BIS_fnc_kbMenu]], [[BIS_fnc_kbPriority]], [[BIS_fnc_kbSentence]], [[BIS_fnc_kbSkip]], [[BIS_fnc_kbTellLocal]], [[BIS_fnc_kbTopicConfig]]
|seealso= [[Conversations]] [[kbTell]] [[BIS_fnc_kbCanSpeak]] [[BIS_fnc_kbCreateDummy]] [[BIS_fnc_kbIsSpeaking]] [[BIS_fnc_kbMenu]] [[BIS_fnc_kbPriority]] [[BIS_fnc_kbSentence]] [[BIS_fnc_kbSkip]] [[BIS_fnc_kbTellLocal]] [[BIS_fnc_kbTopicConfig]]
}}
}}

Latest revision as of 01:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Play given sentence/conversation. Script terminates itself when conversation is finished.
Conversation must be declared in Description.ext/CfgSentences.
This function can also be executed with call. Doing so will make it internally spawn since it needs to be able suspend its execution.
Execution:
spawn
Groups:
Conversations

Syntax

Syntax:
[topic, container, section, radioMode, code, speakers, soundVolume, radioProtocol] spawn BIS_fnc_kbTell
Parameters:
topic: String - topic name
container: String - (Optional, default missionName) container name (CfgSentences sub-category)
section: Array or String - (Optional, default "") section to be played. Elements can be:
  • String - "variant" - play specific variant
  • Array
    • [startingSentence(, endingSentence)] - play all sentences between specific start and end
      • startingSentence and endingSentence can be in format:
        • String - full sentence name (example: "04_intro_team_PLA_0")
        • Array - [<actorID>(, <sentenceID>)] (example: ["PLA", 0] or just ["PLA_0"])
        • Boolean - true to play random sentence, false to play first sentence
        • default - first sentence for startingSentence, last sentence for endingSentence
  • default: play everything
radioMode: Boolean, String, Object or Code - (Optional, default: false) can be:
code: Code or Array - (Optional, default { true }) can be:
  • Code - executed at the start of every sentence (arguments are same as in kbAddTopic event handler)
  • Array - code with arguments in format [code, arguments]
speakers: Array or Boolean - (Optional, default []) can be:
  • Array - replacement units for those defined in .bikb file (in chronological order)
  • Boolean - when true, dummy logics will be created for all actor units which doesn't exist (default: false or value of 'BIS_fnc_kbTell_createDummy' variable)
soundVolume: Number - (Optional, default 0.1) music and sound volumes will be multiplied by this value when conversation starts
radioProtocol: Boolean - (Optional, default true) true to disable radio protocol message while the conversation is playing
Return Value:
Nothing

Examples

Example 1:
["01_Wave", "A_in", nil, "SIDE", nil, nil, 1, false] spawn BIS_fnc_kbTell;

Additional Information

See also:
Conversations kbTell BIS_fnc_kbCanSpeak BIS_fnc_kbCreateDummy BIS_fnc_kbIsSpeaking BIS_fnc_kbMenu BIS_fnc_kbPriority BIS_fnc_kbSentence BIS_fnc_kbSkip BIS_fnc_kbTellLocal BIS_fnc_kbTopicConfig

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note