Game logic - Impassable barrier – Ylands

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  • Dynamic zone which blocks player movement.



  • Whenever the barrier is active or not.

Zone shape

  • Shape of the Impassable barrier - box, sphere or capsule

Radius / Dimensions

  • Size of the Impassable barrier boundaries.


  • Whenever the Impassable barrier boundaries are visible or not.


  • Color of Impassable barrier boundaries (when visible).

Double sided

  • Double sided barriers block also player movement from inside out.
  • Double sided has to be bigger than player, otherwise player will stuck.


  • Enabled and Visible properties are independent on each other, meaning that is is possible to display even inactive barrier.

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