Game logic - Impassable barrier – Ylands

From Bohemia Interactive Community
Revision as of 15:21, 24 November 2023 by Lou Montana (talk | contribs) (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|19}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}}")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


  • Dynamic zone which blocks player movement.



  • Whenever the barrier is active or not.

Zone shape

  • Shape of the Impassable barrier - box, sphere or capsule

Radius / Dimensions

  • Size of the Impassable barrier boundaries.


  • Whenever the Impassable barrier boundaries are visible or not.


  • Color of Impassable barrier boundaries (when visible).

Double sided

  • Double sided barriers block also player movement from inside out.
  • Double sided has to be bigger than player, otherwise player will stuck.


  • Enabled and Visible properties are independent on each other, meaning that is is possible to display even inactive barrier.

Related instructions