Game logic - Reference point – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Ylands editor navbox}}" to "{{Navbox/Ylands}}")
m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|19}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}}")
 
(3 intermediate revisions by the same user not shown)
Line 2: Line 2:
*Dummy object for position and rotation reference. Also used to customize the animation: Position animator and Rotation animator.
*Dummy object for position and rotation reference. Also used to customize the animation: Position animator and Rotation animator.


=Settings=
= Settings =
*Reference point doesn't need any specific settings. Only thing that matters is position and status (enabled/disabled).
*Reference point doesn't need any specific settings. Only thing that matters is position and status (enabled/disabled).


=Events=
= Events =
*There are no specific events for the Reference Point.
*There are no specific events for the Reference Point.


Line 12: Line 12:




=Related instructions=
= Related instructions =
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation]]
*[[Ylands:Tile - Game logic position-rotation-scale|Get Position / Rotation]]




----
----
{{Navbox/Ylands}}
{{Navbox/Ylands}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|19}}}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}}


[[Category: Game Logic]]
[[Category: Game Logic]]
[[Category: Ylands 0.10]]
[[Category: Ylands 0.10]]

Latest revision as of 15:21, 24 November 2023

Description

  • Dummy object for position and rotation reference. Also used to customize the animation: Position animator and Rotation animator.

Settings

  • Reference point doesn't need any specific settings. Only thing that matters is position and status (enabled/disabled).

Events

  • There are no specific events for the Reference Point.



Related instructions