Game logic - Waypoint – Ylands

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{{Feature|Informative|Waypoints were merged with AI Behaviour. Please see [[Ylands:Game_logic_-_AI_Behavior|'''AI Behavior''']] for current information.}}
{{Feature|informative|Waypoints were merged with AI Behaviour. Please see [[Ylands:Game_logic_-_AI_Behavior|'''AI Behavior''']] for current information.}}
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[[Category: Game Logic]]
[[Category: Game Logic]]
[[Category: Ylands 0.10]]
[[Category: Ylands 0.10]]

Latest revision as of 01:25, 2 February 2024

Waypoints were merged with AI Behaviour. Please see AI Behavior for current information.
🕖
This information is obsolete.

Description

Reference point for AI. Governs its behavior.

Properties

  • Waypoints are linked to AI via settings of the particular AI.

Type

  • Sets the movement of AI.
    • Stand - AI will stand on the position of the waypoint.
    • Loiter - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen).
    • Random - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).

Trade

  • Enables or disables Trade interaction with the entity.
  • Fires On Trade event.

Action

  • Sets the interaction of AI.
    • None - Disables interactions.
    • Talk - Fires On Talk event.
    • Interaction - Can set custom interaction.

Notes

  • AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game.