Tile - On Color Change – Ylands

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m (Text replacement - "{{Ylands editor navbox}}" to "{{Navbox/Ylands}}")
m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}")
 
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[[Image:On color change.png]]
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*Event '''called''' when '''player''' paints an '''entity'''. Used in '''entity''' script.
THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE.
*Provides also with 3 '''color channels''' as colors before the painting.
-->
== On Color Change ==


[[File:YlandsTile-453.png]]
=== Availability ===
[[Ylands:Tile Availability - Server|Server]]
=== Description ===
Called when '''player''' paints an '''entity'''.
=== Notes ===
* '''Event listener''' specific event. Used in scripting of this Game Logic.
* Provides also with 3 '''color channels''' as colors before the painting.
== On Color Change ==
[[File:YlandsTile-454.png]]
=== Availability ===
[[Ylands:Tile Availability - Server|Server]]
=== Description ===
Called when '''player''' paints an '''entity'''.
=== Notes ===
* Used in '''entity''' script.
* Provides also with 3 '''color channels''' as colors before the painting.


[[Image:On color change listener.png]]
*Event '''called''' when '''player''' paints an '''entity'''. Used in [[Ylands Game logic - Event listener|'''Event Listener''']] script.
*Provides also with 3 '''color channels''' as colors before the painting.


----
----
{{Navbox/Ylands}}
{{Navbox/Ylands}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}


[[Category: Events]]
[[Category: Instructions]]
[[Category: Ylands 0.12]]

Latest revision as of 15:23, 24 November 2023

On Color Change

YlandsTile-453.png

Availability

Server

Description

Called when player paints an entity.

Notes

  • Event listener specific event. Used in scripting of this Game Logic.
  • Provides also with 3 color channels as colors before the painting.

On Color Change

YlandsTile-454.png

Availability

Server

Description

Called when player paints an entity.

Notes

  • Used in entity script.
  • Provides also with 3 color channels as colors before the painting.