Tile - YEntity - Funcall=136.Name – Ylands

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Funcall=136.Name(Entity, Instigator, Amount, Type)

static damage(target: YEntity, instigator: YEntity, amount: number, type: YDamageType): void;

Parameters

target

instigator

amount

type

Availability

Server

Notes

  • Damage type will govern how the damage amount will be resisted by characters armor.
  • Pure damage type cannot be resisted.