Tile - YGameSession - Start Matchmaking

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Start Matchmaking(Guids, Player, Priority, On session reserved, On reservation failed)

YlandsTile-891.png

static matchmakingStart(guids: String[], player: YCharacter, priority: number, onReserved: (sessionObject: YSessionObject) => void, onReservationFailed: (failReason: YMatchmakingError) => void): void;

Parameters

guids

A list of Game IDs obtained via Game set manager which the player will be matched to.

player

Player to be added to Matchmaker queue.

priority

Priority given to the player in the queue. Higher value = higher priority.

onReserved

Contains target server and player to be dispatched.

onReservationFailed

Reason of failure.

Availability

Server, Not in Edu

Description

Adds the player to the Matchmaker queue for listed games.