Tile - YLogic - Rotation – Ylands

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== Rotation ==
== Rotation ==


[[File:YlandsTile-273-get.png]]
<pre>get rotation(): YVector3;
set rotation(value: YVector3);</pre>
=== Availability ===


[[File:YlandsTile-273-set.png]]
[[Ylands:Tile Availability - Server|Server]]


<pre>get rotation(): YVector3;
set rotation(value: YVector3);</pre>
=== Description ===
=== Description ===


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{{Navbox/Ylands}}
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[[Category: Instructions]]
[[Category: Instructions]]

Latest revision as of 15:27, 24 November 2023

Rotation

get rotation(): YVector3;
set rotation(value: YVector3);

Availability

Server

Description

Allows to get / set rotation of target game logic. When using Set Rotation, the game logic will immediately go to that rotation, unlike using a Rotation Animator.

Notes

  • To set rotation / position / scale of Trigger Zone, it has to be set to "animated".
  • Animated Trigger Zones cannot react to any animal/monster, any item, any npc, any projectile, or entity type (technical limitations). All other trigger groups still function.