Tile - YLogic - Scale
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get scale(): YVector3; set scale(value: YVector3);
Allows to get / set size of target game logic.
- If written to console or log, the output of Get Scale will be in the format (0.000,0.000,0.000). It will not differentiate curved zones, such as the difference between a sphere of radius 1 and a 2x2x2 block. It will give the number in triplicate for things like Particle Effect Scale. Supported Game Logic:
- Impassable barrier
- Particle Effect(if scalable)
- Particle Template
- Play Area
- Trigger Zone
- Water Volume
All the others will return (0.000, 0.000, 0.000).