Tile - YServerData - Set Server Variable – Ylands
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(Created page with "<!--- THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE. --> == Set Server Variable(Player, Data scope, Variable,...") |
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==== obj ==== | ==== obj ==== | ||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
---- | ---- | ||
{{Navbox/Ylands}} | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}} | ||
[[Category: Instructions]] | [[Category: Instructions]] |
Latest revision as of 15:27, 24 November 2023
Set Server Variable(Player, Data scope, Variable, Object)
static setServerVariable(player: YCharacter, dataScope: YServerDataScope, variableUid: string, obj: any): void;
Parameters
player
dataScope
variableUid
obj
Availability