Tile - YTime - Call Delayed – Ylands
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(Created page with "<!--- THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE. --> == Call Delayed(Function name, Entity, Time, Type) =...") |
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Revision as of 09:53, 8 July 2021
Call Delayed(Function name, Entity, Time, Type)
static delay(functionName: string, entity: YEntity, time: number, type: YTimeType): void;
Parameters
functionName
entity
time
type
Returns
void
Call Delayed(Function name, Game logic, Time, Type)
static delay(functionName: string, logic: YLogic, time: number, type: YTimeType): void;
Parameters
functionName
logic
time
type
Returns
void