allowCrewInImmobile: Difference between revisions

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|descr= If true, units can be in a vehicle with broken tracks/wheels.
|descr= If true, units can be in a vehicle with broken tracks/wheels.
{{Feature | Informative | This command will automatically dispatch the call to where vehicle is local, however when vehicle locality changes, it might need to be called again to set it on the new locality}}


|s1= vehicle [[allowCrewInImmobile]] bool
|s1= vehicle [[allowCrewInImmobile]] bool

Revision as of 13:23, 12 November 2021

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Description

Description:
If true, units can be in a vehicle with broken tracks/wheels.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle allowCrewInImmobile bool
Parameters:
vehicle: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
_vehicle allowCrewInImmobile true;

Additional Information

See also:
canMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on April 27, 2015 - 19:52 (UTC)
Killzone Kid
This will stop AI disembarking when immobile KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;