allowCrewInImmobile

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Revision as of 13:20, 12 November 2021 by Killzone Kid (talk | contribs)
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Description

Description:
If true, units can be in a vehicle with broken tracks/wheels.
This command will automatically dispatch the call to where vehicle is local, however when vehicle locality changes, it might need to be called again to set it on the new locality
Groups:
Object Manipulation

Syntax

Syntax:
vehicle allowCrewInImmobile bool
Parameters:
vehicle: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
_vehicle allowCrewInImmobile true;

Additional Information

See also:
canMove

Notes

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Posted on April 27, 2015 - 19:52 (UTC)
Killzone Kid
This will stop AI disembarking when immobile KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;