combatBehaviour: Difference between revisions

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|s1= [[combatBehaviour]] unitOrGroup
|s1= [[combatBehaviour]] unitOrGroup


|p1= unit: [[Object]] or [[Group]] - AI unit or group
|p1= unitOrGroup: [[Object]] or [[Group]] - AI unit or group


|r1= [[String]] - unit behaviour - one of:
|r1= [[String]] - unit behaviour - one of:

Latest revision as of 07:09, 27 November 2023

Hover & click on the images for description

Description

Description:
Returns combat behaviour of unit or group. To set unit or group behaviour see setCombatBehaviour. The behaviour is one of:
Groups:
AI BehaviourGroups

Syntax

Syntax:
combatBehaviour unitOrGroup
Parameters:
unitOrGroup: Object or Group - AI unit or group
Return Value:
String - unit behaviour - one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" - when not available

Examples

Example 1:
unit1 setCombatBehaviour "CARELESS"; combatBehaviour unit1; // "CARELESS"
Example 2:
group unit1 setCombatBehaviour "SAFE"; combatBehaviour group unit1; // "SAFE"

Additional Information

See also:
setCombatBehaviour setBehaviour setBehaviourStrong setWaypointBehaviour combatMode setCombatMode skill setSkill

Notes

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