From Bohemia Interactive Community
Revision as of 13:24, 8 April 2014 by Ffur2007slx2 5 (talk | contribs) (Add notedate for Kronzky's note.)
Jump to navigation Jump to search



Posted on August 17, 2006
Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.
Posted on February 2, 2007
In OFP v1.96, when a man class unit is given this command, he will aim up in the air before firing his weapon. This makes it rather useless if you want to make him shoot a target. It does work with vehicles, when the vehicle is first given a doWatch or doTarget command.
Posted on January 20, 2007
In ArmA v1.02, this command is not working with weapons in the secondary turrets (like "DSHKM" in t72)
Posted on Jan 15, 2008
To place a satchel (pipebomb) the syntax is:
OFP: unitname Fire ["put", "pipebomb"]
ArmA: unitname Fire ["pipebombmuzzle", "pipebombmuzzle", "pipebomb"];
The triggering is done via a "TOUCHOFF" action.
Posted on March 18, 2010
In Arma2 AI will automatically shoot straight up. Command seems to be broken.
Posted on November 24, 2010
Command is broken - confirmed. Use action "USEWEAPON" instead. Place a game logic in the editor. Name it MyGameLogic. Use this code to make unit1 fire his primaryweapon: MyGameLogic action ["useWeapon",primaryWeapon unit1,unit1,0];
Posted on Feburary 25, 2011
Command works just fine in A2/OA. Make sure to execute it on local AI.
Posted on April 06, 2012
Max Power
If it did work at one time, it does no longer. The AI (or player) is forced to look upwards or reacts to a massive recoil force before getting his shot off.
Posted on Feburary 16, 2013
Command did not work with ACR 1.62. Used fireAtTarget instead.

Bottom Section