isNil: Difference between revisions

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(Syntax isniLL --> Syntax isnil, typo mystake)
m (2.16 -> 2.18)
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Tests whether the variable is null. The function returns true if the variable is null and false if it's not. |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| '''isnil''' variable |= Syntax
|game4= tkoh
|version4= 1.00


|p1= variable: [[String]] |= Parameter 1
|game5= arma3
|version5= 0.50


| [[Boolean]] |= Return value
|gr1= Variables
____________________________________________________________________________________________
|x1 = <code> [[if]] ('''isnil''' ("_pokus")) [[then]] {_pokus<nowiki>=</nowiki>0;} </code>
|  |= See also


}}
|descr= Tests whether a variable is [[nil]] or undefined from its [[Identifier|identifier]], or whether the given expression evaluates to [[nil]] or [[Nothing]].
{{Feature|arma0|This command does not exist in {{ofp}}/{{arma0}} but can be emulated (see {{Link|#Example 5}}).}}
 
|s1= [[isNil]] variableName
 
|p1= variableName: '''[[String]]''' - [[missionNamespace]]'s or local [[Variables|variable]]'s [[Identifier|identifier]] (e.g "globalVariable", "_localVariable")
 
|r1= [[Boolean]] - [[true]] if variable is [[nil]] or undefined
 
|s2= [[isNil]] code
 
|p21= code: [[Code]] - code to evaluate:
* the code '''will''' be executed; <sqf inline>isNil { player setDamage 1 };</sqf> ''will'' kill the player
* the code will not be allowed to [[canSuspend|suspend]] while expression is evaluated, even if the parent scope allows it (see {{Link|#Example 4}}).
 
|r2= [[Boolean]] - [[true]] if ''code'' returns [[Nothing]], [[false]] otherwise
 
|s3= namespace [[isNil]] variableName
|s3since= arma3 2.18
|p41= namespace: [[Namespace]], [[Object]], [[Group]] or [[HashMap]]
|p42= variableName: [[String]]
|r3= [[Boolean]] - [[true]] if variable is [[nil]] or undefined
 
|x1= <sqf>
if (isNil "TAG_globalVariable") then { TAG_globalVariable = 0 };
if (isNil "_localVariable") then { hint "_localVariable is nil" };
</sqf>
 
|x2= <sqf>isNil { player getVariable "someVar" };</sqf>
 
|x3= <sqf>
_myArray = [0, 1];
isNil { _myArray select 0 }; // returns false
isNil { _myArray select 1 }; // returns false
isNil { _myArray select 2 }; // returns true
isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed
</sqf>
 
|x4= This trick forces executing something in [[Scheduler|Unscheduled Environment]]:
<sqf>
0 spawn {
systemChat str canSuspend; // chat shows true
isNil { hint str canSuspend }; // hint shows false
};
</sqf>


<h3 style="display:none">Notes</h3>
|x5= {{ofp}} [[String]] comparison workaround<br>
<dl class="command_description">
[[SQS Syntax]]:
<!-- Note Section BEGIN -->
<sqs>
_nil = format ["%1", _undefinedVariable]
? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil"
</sqs>


<!-- Note Section END -->
[[SQF Syntax]]:
</dl>
<sqf>
_nil = format ["%1", _undefinedVariable];
if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" };
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[nil]] [[Variables]] [[Scheduler]]
[[Category:Scripting Commands|ISNIL]]
}}
[[Category:Scripting Commands ArmA|ISNIL]]

Latest revision as of 16:03, 8 February 2024

Hover & click on the images for description

Description

Description:
Tests whether a variable is nil or undefined from its identifier, or whether the given expression evaluates to nil or Nothing.
Operation Flashpoint
This command does not exist in Operation Flashpoint/Arma: Cold War Assault but can be emulated (see Example 5).
Groups:
Variables

Syntax 1

Syntax:
isNil variableName
Parameters:
variableName: String - missionNamespace's or local variable's identifier (e.g "globalVariable", "_localVariable")
Return Value:
Boolean - true if variable is nil or undefined

Syntax 2

Syntax:
isNil code
Parameters:
code: Code - code to evaluate:
  • the code will be executed; isNil { player setDamage 1 }; will kill the player
  • the code will not be allowed to suspend while expression is evaluated, even if the parent scope allows it (see Example 4).
Return Value:
Boolean - true if code returns Nothing, false otherwise

Syntax 3

Syntax:
namespace isNil variableName
Parameters:
namespace: Namespace, Object, Group or HashMap
variableName: String
Return Value:
Boolean - true if variable is nil or undefined

Examples

Example 1:
if (isNil "TAG_globalVariable") then { TAG_globalVariable = 0 }; if (isNil "_localVariable") then { hint "_localVariable is nil" };
Example 2:
isNil { player getVariable "someVar" };
Example 3:
_myArray = [0, 1]; isNil { _myArray select 0 }; // returns false isNil { _myArray select 1 }; // returns false isNil { _myArray select 2 }; // returns true isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed
Example 4:
This trick forces executing something in Unscheduled Environment:
0 spawn { systemChat str canSuspend; // chat shows true isNil { hint str canSuspend }; // hint shows false };
Example 5:
Operation Flashpoint String comparison workaround
SQS Syntax:
_nil = format ["%1", _undefinedVariable] ? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil"
SQF Syntax:
_nil = format ["%1", _undefinedVariable]; if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" };

Additional Information

See also:
nil Variables Scheduler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note