joinAsSilent: Difference between revisions

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m (global effect/args)
(example)
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|x1= <code>player joinAsSilent [_group, 4]</code>|= EXAMPLE1  
|x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code>|= EXAMPLE1  


|x2= To get the position id: <code>getUnitPositionId = {
[[private]] ["_vvn", "_str"];
_vvn = [[vehicleVarName]] _this;
_this [[setVehicleVarName]] "";
_str = [[str]] _this;
_this [[setVehicleVarName]] _vvn;
[[parseNumber]] (_str [[select]] [(_str [[find]] ":") + 1])
};
[[player]] [[joinAsSilent]] <nowiki>[</nowiki>[[createGroup]] [[west]], 5];
_id = [[player]] [[call]] getUnitPositionId;
[[hint]] [[str]] _id; //5</code>|= EXAMPLE2
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Revision as of 02:11, 10 September 2015

Hover & click on the images for description

Description

Description:
Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
Groups:
Uncategorised

Syntax

Syntax:
unit joinAsSilent [group, id]
Parameters:
unit: Object
[group, id]: Array
group: Group
id: Number
Return Value:
Nothing

Examples

Example 1:
player joinAsSilent [_group, 4];
Example 2:
To get the position id: getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5

Additional Information

See also:
joinjoinAsjoinSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

I haven't done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.

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