joinAsSilent: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|1.00|= Game version
|version1= 1.00
|arg= global|= Arguments in MP
|eff= global|= Effects in MP
____________________________________________________________________________________________


| Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining. |= Description
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| unit '''joinAsSilent''' [group, id] |= Syntax
|game3= tkoh
|version3= 1.00


|p1= unit: [[Object]] |= PARAMETER1
|game4= arma3
|version4= 0.50


|p2= [group, id]: [[Array]] |= PARAMETER2
|arg= global
|eff= global


|p3= group: [[Group]] |= PARAMETER3
|gr1= Groups


|p4= id: [[Number]] |= PARAMETER4
|descr= Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.


| [[Nothing]] |= RETURNVALUE
|s1= unit [[joinAsSilent]] [group, id]


|p1= unit: [[Object]]


|x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code>|= EXAMPLE1
|p2= group: [[Group]]


|x2= To get the position id: <code>getUnitPositionId = {
|p3= id: [[Number]]
[[private]] ["_vvn", "_str"];
_vvn = [[vehicleVarName]] _this;
_this [[setVehicleVarName]] "";
_str = [[str]] _this;
_this [[setVehicleVarName]] _vvn;
[[parseNumber]] (_str [[select]] [(_str [[find]] ":") + 1])
};
[[player]] [[joinAsSilent]] <nowiki>[</nowiki>[[createGroup]] [[west]], 5];
_id = [[player]] [[call]] getUnitPositionId;
[[hint]] [[str]] _id; //5</code>|= EXAMPLE2
____________________________________________________________________________________________


| [[join]], [[joinAs]], [[joinSilent]] |= SEEALSO
|r1= [[Nothing]]


| |= MPBEHAVIOUR
|x1= <sqf>player joinAsSilent [_group, 4];</sqf>
____________________________________________________________________________________________
}}


<h3 style='display:none'>Notes</h3>
|x2= To get the position id:
<dl class='command_description'>
<sqf>
<!-- Note Section BEGIN -->
getUnitPositionId = {
private ["_vvn", "_str"];
_vvn = vehicleVarName _this;
_this setVehicleVarName "";
_str = str _this;
_this setVehicleVarName _vvn;
parseNumber (_str select [(_str find ":") + 1])
};
player joinAsSilent [createGroup west, 5];
_id = player call getUnitPositionId;
hint str _id; // 5
</sqf>


<dt class="note">Unknown <dd class="note">I haven't done a thorough test but this function doesn't seem to work for Civilians, use [[joinSilent]] instead.
|seealso= [[join]] [[joinAs]] [[joinSilent]]
}}


<!-- Note Section END -->
{{Note
</dl>
|user= Mach1723
 
|timestamp= 20101230044100
<h3 style='display:none'>Bottom Section</h3>
|text= I have not done a thorough test but this function doesn't seem to work for Civilians, use [[joinSilent]] instead.
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:39, 15 August 2022

Hover & click on the images for description

Description

Description:
Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
Groups:
Groups

Syntax

Syntax:
unit joinAsSilent [group, id]
Parameters:
unit: Object
group: Group
id: Number
Return Value:
Nothing

Examples

Example 1:
player joinAsSilent [_group, 4];
Example 2:
To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; // 5

Additional Information

See also:
join joinAs joinSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Mach1723 - c
Posted on Dec 30, 2010 - 04:41 (UTC)
I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.